Difference between revisions of "RPG/Gameplay Basics"

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Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play that consists of a series of events. A scene is a period within a session that focuses on a particular set of events or location. There are many ways a scene can be described, and some scenes have specific rules for their functions.
 
Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play that consists of a series of events. A scene is a period within a session that focuses on a particular set of events or location. There are many ways a scene can be described, and some scenes have specific rules for their functions.
  
It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, and resolving challenges.
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It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, resolving challenges, and understanding limits.
  
 
<< [[RPG Portal|Back to RPG Portal]] || [[Character Creation Overview]] >>
 
<< [[RPG Portal|Back to RPG Portal]] || [[Character Creation Overview]] >>

Revision as of 22:46, 5 October 2021

The Mahou Galaxy RPG functions like many other tabletop RPG's do. A group of participants get together to create a story about characters in the given setting while utilizing game mechanics to make things interesting.

One participant is designated as the "Game Master" (GM) and all others are "Players". Each Player controls a "Player Character" (PC) that they probably made using the system's Character Creation rules, while the GM develops and controls the world and "Non-Player Characters" (NPC) that the PC's interact with. The GM presents challenges for the PC's to overcome and are awarded Experience Points (XP) based on the difficulty of the challenge and the degree of success (or failure). PC's have a variety of means to overcome challenges, including Stats and Skills, Racial Abilities, Facet Abilities, Spells, and old-fashioned ingenuity.

Gameplay consists of campaigns, sessions, and scenes. A campaign is an over-arcing storyline or set of scenarios that make up the total game experience. A session is a period of play that consists of a series of events. A scene is a period within a session that focuses on a particular set of events or location. There are many ways a scene can be described, and some scenes have specific rules for their functions.

It is an important rule of any RPG that the rules be treated as optional. They are important, but they are also fluid to the interpretations of the players and should take a back seat to fun storytelling at most times. Treat the rules as guidelines for creating characters, setting up scenes, resolving challenges, and understanding limits.

<< Back to RPG Portal || Character Creation Overview >>