RPG/Races

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Human
Pretty much exactly what you'd expect, Humans are the most populous race in the galaxy. They have a well-balanced gain in all their stats and the ability to blend in to crowds and adapt to nearly any situation.

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Subraces
Bishoura Uruseiyan Nilremin Chibi Amazon Forman Empyrean Paragon

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A race of extremely attractive if somewhat gullible humans, with the ability to enhance the appearance of anything they hold. Humans with slight animal features such as fangs, pointed ears, and/or tails, with advanced technology that they use to impersonate deities on other planets. Humans who, through a technological accident involving genetics, are sterile and age backwards slowly. Diminutive humans with impossibly cute features and a near-immunity to most forms of intimidation. Less advanced humans with increased physical abilities run by a matriarchy. Advanced humans for whom purchasing slight genetic alterations has become so commonplace that it's become a natural ability for them. Humans born with the natural ability to cast a single spell and a predilection towards useful spells of a single element. Exceptional meta-humans with incredible powers and debilitating weaknesses.
Demi-Human
The product of gene-splicing experiments, Demi-Humans are half-human, half-animal hybrids. They come in the "mostly human with a couple animal traits" Domestic breeds and the "fur/feather/scale-covered" Martial variety. They tend to be energetic and curious.

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Subraces
Domestic Neko Martial Neko Domestic Usagi Martial Lupina Domestic Bovina Martial Harpy Domestic Wukong Martial Flederon Martial Nezumi

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Cat-people with energetic personalities and youthful appearances. Catlike soldiers covered in fur, generally hot-tempered and fiercely independent. Adorable bunny-people with innocent personalities that are usually used as show girls. Loyal wolf-men with enhanced strength, speed, and agility. Helpful cow-people with high strength and defense, but slow reactions. Flight-capable troops with a variety of useful skills and abilities. Curious and agile monkey-like humanoids with prehensile tails and feet. Nimble bat-people with ultrasonic hearing that lets them see in total darkness. Sly, intelligent rat-people who take comfort in small spaces.
Mythic
Elves, Fairies, Dwarves, Centaurs, and other "faye" creatures. They are magically inclined and have a wide variety of societies and tech levels. They have heightened senses and supernatural grace that saves them from embarrassing accidents.

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Subraces
High Elf Wood Elf Centaur Dwarf Fairy Dryad

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Graceful and respected elves with high percentages of royal heritage and strong magical abilities. Physically fit and able elves from wooded villages, still magical but less so than high elves, with enhanced senses. Extremely fast, strong, and tough four-legged humanoids that are very large and can trample others. Short, stout, and mechanically-inclined people with short tempers and a tendency to get drunk. Tiny, flying people with highly magical bodies, hatched from eggs made of mahoucite. Tree-women who are slow, ponderous, and incredibly wise, with the ability to provide magical life support and air conditioning.
Gorgon Djinni Dragon Siren Lamia Merfolk

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Snake-haired, snake-bodied people with a petrifying stare and an appreciation for art. Magically powerful bottle-dwelling beings with wish-granting abilities. Large, strong and tough mythical creatures with an insatiable greed for wealth. Beautiful avian women with a voice irresistible to weak-willed males. Gorgeous prophetess snake-women with intense motherly instincts. Calming sea-dwellers with enhanced movement abilities near water.
Redeemed
Ogres, Trolls, Kobolds, Dark Elves, and other races usually considered "evil" in a standard setting. They find the shadows easy to move through and make up for their lack of culture with powerful physical abilities.

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Subraces
Alraune Dark Elf Orc Ogre Kobold
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Enticing plant-based women with deadly grapples. Elves accustomed to living in underground caverns, sly and sociable but considered sneaky and greedy. Large, green-skinned, tusked humanoids that are usually eager to hire themselves out to anyone that needs their services. Huge, tremendously strong creatures with surprisingly calm and kind personalities, eager to learn and help. Short, doglike humanoids with strong pack tendencies and the ability to work together in groups to increase their strength.
Troll Goblin Naga Kaiju Gynarian

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Sometimes mistaken for Orcs, but with sharper senses and incredible hunting and tracking abilities. Incredibly curious, short, elf-like humanoids, adept at surprising and sneaking as well as fiddling with devices. Usually armless yet deadly predators with the ability to constrict the life out of their prey or weaken them with venom. Immensely large and varied monster with a talent for building-scale destruction and elemental breath weapons. All-female tentacled alien invaders with a culture formed around Altearthean television programs.
Divine
Angels of all sorts, along with some other scattered beings that mythologically serve Deities, such as Valkyries. Divine have the ability to call upon holy powers to heal or recharge themselves and are powerful but lack in skills.

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Subraces
Valkyrie Seraph Cherub Archangel Dominion

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Incredibly skilled and gentle warriors with the ability to heal others and detect the potential for good in anyone. Huge-winged angels with booming voices and the power to command bolts of searing divine fire from the heavens. Tiny, adorable hovering humans with superior piloting and leadership abilities. Large-winged angels who are trained in the use of many weapons and armors. Three-eyed angels with detailed knowledge of building and repairing and attachments to particular devices.
Throne Principality Virtue Power Angel

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Scheming angels with the appearance of goodness, able to convince others to do their bidding for them. Artisan angels whose notoriety for fine details is unmatched, and whose armor and weapons are superb. Divine with a righteous aura that emboldens them, so long as they continue to tell the truth. Thin, graceful divine with retractable wings allowing them to walk undetected among humans. Common divine with the ability to recharge their holy light by doing good deeds.
Deviling
Demons, Devils, Gargoyles, Gremlins, Succubi, and similarly demonic-seeming entities. The earliest Devilings were outcast and altered Divine. They have the ability to teleport themselves to anyplace within the school they've been before and have magically-reinforced deal-making powers.

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Subraces
Demon Devil Fiend Succubus Gargoyle

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Standard devilings with extended teleportation abilities that lets them move longer and longer distances. Deal-making devilings with horns, wings, and tails. Giant, frightening devilings with incredible strength and wondrous powers of intimidation. Sexy female devilings with pheromonal powers and the ability to drain others of their mental energy. Slow but tough and intelligent former politicians with the ability to turn their bodies to stone.
Gremlin Imp Balrog Archdemon Volk
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Mechanically-apt devilings with the ability to repair machines or sabotage them in subtle but harmful ways. Cronyish miniature devilings with a penchant for giving others terrible ideas. Fickle yet stubborn devilings that outwardly embody their own emotional state. Bulky devilings with the ability to teleport others to and from them without teleporting themselves. The male counterpart of Valkyries, terrifying stormy Devilings with the ability to steal talent from others.

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