RPG/Mecha

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STR +2 AGI -2 INT -1
DEF +1 ACC +2 PER -2

Racial Advantages: None

Racial Disadvantages: None

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 16 2 6 1 0 Absorb 10
2 32 4 12 2 0 User-Friendly +1
3 48 6 18 2 0 Absorb 20
4 64 8 24 3 1 User-Friendly +2
5 80 10 30 3 1 Absorb 30
6 96 12 36 4 1 User-Friendly +3
7 112 14 42 4 1 Absorb 40
8 128 16 48 5 2 User-Friendly +4
9 144 18 54 5 2 Absorb 50
10 160 20 60 6 2 User-Friendly +5

Absorb X: Once per day as a reaction, a Mecha can absorb up to X damage dealt by a spell that affects them. The absorbed damage is turned into a temporary reserve of MP that can be spent just like normal MP. Only damage dealt as per a spell's damage rating can be absorbed, and any MP stored from this ability will be lost in a day if it is not spent.

Ability 2: Anyone using Scientist magic(or a device powered by it) on an Mecha gains a bonus of that Mecha’s user-friendly bonus to their healing "damage" roll, and if the total result of the rolls for the mind or body "boost" spells is less than the mecha's user-friendly bonus, the scientist may choose to re-roll that check once per use of the spell.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic