RPG/Mahou Galaxy Facets

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Mahou Galaxy Facets

MSF High provides training that allows students to easily pick up on the ten basic facets and one "generic" facet listed in the main book and under the main facet page, but many of the students arrive at the school with knowledge and abilities gleaned from their former lives in the form of facets from the outside galaxy. Someone who's familiar with the techniques can develop their skills in it to increase the levels they had to begin with, and a student who finds someone with the skill and time to train them can pick up these facets as well, though advancing past a point can be more difficult without proper instruction. Here is a list of all of the currently known facets by faction, their specialty skill, and a brief description of each.

Golden Alliance

The primary faction in the galaxy with the largest, most diverse population.

Gym: Soldier--Squad-based grunts with proficiencies in firearms and strong wills.

Martial Arts: Fencer--Crafty swordsmen with extreme parrying abilities and a number of tricks up their sleeves.

Art: Vehicle Pilot--Multi-tasking skilled pilots who excel in using a vehicle they've become comfortable with.

Science: Engineer--Able to repair and manage the power flow of large vehicles, with the ability to coax additional power from the engine.

Magic: Biowarp Mage--Channelers that serve mostly as batteries for their ships, with the ability to store large blasts of magical energy.

Home Ec: Scout--Nature Mages with decent magic abilities and the ability to track and elude enemies, as well as handle beasts in a number of fashions.

Music: Performer--Singers who can ease the combat difficulties of their allies and enhance their abilities with boost magic.

Language: Caster--Schooled mages with superior magic abilities and a personality influenced by their chosen magical fields.

Math: Demomage--Mahoutech artillerists able to charge their long-distance ammo with various powerful spells to blast multiple enemies.

History: Medic--Field surgeons who can heal their compatriots using time and skill rather than magic abilities.

Command: Commander--A brilliant leader who can give skill bonuses to his troops and help them to work together.

Galactic ANarchists

Only marginally considered a faction, more a loose association of various pirates and mercenaries.

Gym: Swashbuckler--Cutthroat mercenaries who specialize in using brute force to get the job done quickly, if not precisely.

Martial Arts: Cavalier--Roguish fighters with charming good looks, using classic weapons in ways that mesmerize their opponents.

Art: Cartographer--Navigators who can draw avoid numerous hazards on land, sea, and in skies and space. Minor magical abilities.

Science: Gearhead--Engineers who can use percussive maintenance on both their ships and their enemies, using their tools as weapons.

Magic: Convoker--Summoner-mages who can draw forth powerful beasts that aren't always particularly fond of either side.

Home Ec: Swabbie--Taking care of day-to-day tasks on the ship, swabbies can also set devious traps for anyone who sets foot on their turf.

Music: Hijacker--A skilled helmsman who can quickly take over the systems of enemy ships to turn them against their owners.

Language: Envoy--A master of trickery, an Envoy can convince nearly anyone of anything with his fast-talk.

Math: Cannoneer--Biowarp Mages that use remote drones and turrets to destroy their enemies from a distance.

History: Sawbones--Docs that can stich you up in record time, though the stuff they use can have some odd side-effects.

Command: Pirate Captain--Valiant pirate leaders who have wits as sharp as their blades, and can slice up an enemy with their barbed tongues.

Elemental League

An ecologically-friendly commune of planets led by powerful elementals.

Gym: Transfuser--A powerhouse fist-fighter that becomes super-charged when bathed in his chosen element(s)

Martial Arts: Duelist--Finesse-based weapon fighter bolstered with spells of his chosen element(s)

Science: Innovator--Builds specialized devices powered in the presence of his chosen element(s)

Home Ec: Provider--An alchemist that can distill pure elemental potency for other facets' use, with bonuses given to their chosen element(s)

Language: Empath--Able to read, enhance, and suppress emotions, particularly ones related to chosen element(s)

Math: Calculator--Able to alter the sway of elements in the vicinity and pull raw elemental power of his chosen element(s)

Music: Harmonizer--Bolsters others using his element(s) with speak actions.

Art: Virtuoso--Able to learn and control aspects of nearly any vehicle depending on chosen element(s)

Magic: Elementalist--Casts powerful spells of the chosen element(s)

History: Philosopher--Debates on a variety of deities related to his chosen element(s) to perform specialized tasks.

Command: Chieftain--A skilled tactician who can channel a planet's energy into MP for his subordiates.

Special: Deity--A powerful being, usually an Elemental, with incredible powers granted through belief and the ability to grant blessings to their followers.

Angelic Protectorate

The galaxy's police force, composed of angelic warriors who abide by a strict caste system.

Martial Arts: Valkyrie Shield Maiden--Fierce female warriors with the ability to heal others rather than themselves, and a sense for others' strengths.

History: Throne Executor--Carries out sentences against specific targets, is trained to fight against specific groups of enemies.

Art: Cherub Helmsman--Pilots large warships despite their small stature, can order others around well.

Math: Seraph Caller--Fighter/Mage skilled at calling down orbital strikes with pinpoint precision. Skilled at overawing enemies.

Language: Virtue Discerner--Smooth-talker able to discern lies in many forms, and anticipate an enemy's actions.

Science: Dominion Builder--Engineer who knows the model of his ship like the back of his hand, can repair vehicles with his holy light.

Music: Power Operative--Angelic secret agents with the power to make their lies the truth. Rarely seen, able to warp light around himself.

Magic: Angel Knight--Warriors who can channel their holy light into their weapons and armor as well as cast spells.

Gym: Archangel Crusader--Powerful warriors skilled at ranged combat, with battle favors granted from the heavens.

Home Ec: Principality Artisan--Item crafters who can create powerful weapons and armor able to be imbued with magic abilities.

Command: Judge--Calls out targets for his army to decimate, giving them all boosts to attack them.

Castaways Treaty Systems

A coalition of various races abused during previous conflicts banded together to create a new cultural power.

Math: Mahoutech Dragoon--Mounted knights who can intensify their minor magical abilities through their specialized mounts.

Home Ec: Survivalist--Masters of the wilderness with beast lore and trapping abilities.

Art: Biowarp Commando--Biowarp Mages well-versed in a number of mahoutech devices as well as a piloted vehicle.

Gym: Acrobat--Nimble close-quarters fighter who uses the environment to his greatest advantage.

History: Swarm Healer--Heal large groups with mass-regenerative abilities.

Martial Arts: Brawler--Honor-bound fighters with inner reserves that provide signifigant strength and agility boosts.

Language: Translator--Can mimic opponents' spellcasting abilities and discern various languages.

Magic: Sorcerer--Magical Spellcaster who draws spells from their imagination, can be more powerful but less reliable than standard mage.

Science: Mahoutechnician--Can turn raw mahoucite into MP energy and build devices which utilize it.

Music: Charmer--Weakens enemies, turning the weakest against their allies.

Command: Packleader--Coordinates troops to such precision that they may use each others' racial abilities as though they were that race.

Legion

Nanite-based plant-girls who can only increase their ranks by transforming others.

Gym: Battler--Legion's frontline soldiers, with adaptable piercing vines to grapple and transform their enemies.

Martial Arts: Defender--Defensive specialists with thick armor and martial arts training.

Science: Biotechnician--Legion Scientists who can back-engineer technologies to create solar-powered equipment.

Home Ec: Duchess--Wilderness experts who can transform animals into useful companion creatures.

Magic: Pilot--Legion Biomages who can implant numerous devices in their body to use.

Math: Terraformer--Mages who can manipulate the ground below them to shape the battlefield to their will.

Language: Trainer--Elemental mages who can alter the use of their primary spell to do amazing things.

History: Renewer--Healers who can fix not only their sisters, but the ground beneath them, rooting to enhance the effect.

Music: Consort--Entertainers and Spies with the ability to disguise themselves and exude powerful pheremones.

Art: Recruiter--A transformation specialist, able to alter the facets and appearance of other Legion.

Command: Queen--Leader of a Legion Hive, able to bestow various gifts to her daughters.

Watchers

Enigmatic keepers of all galactic knowledge. Highly secretive.

History: Division 1(Archives)--Access to historical data

Science: Division 2(Physical Research)--Access to Watcher Crystal Tech blueprints

Magic: Division 3(Arcane Research)--Access to Watcher Spell lists

Language: Division 4(Interperetation)--Access to universal translation software

Home Ec: Division 5(Upkeep)--Access to janitorial equipment

Math: Division 6(Fundaments)--Access to future forecast models

Music: Division 7(Audio Records)--Access to sound synthesis modules

Art: Division 8(Visual Records)--Access to holographic modules

Gym: Division 9(Station Security)--Access to Type I Watcher weaponry.

Martial Arts: Division 10(Personal Security)--Access to Type II watcher weaponry.

Command: Division 0(Administration)--Access to top-secret info


MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic FireWaterEarthWindLightSoundPurityEntropyMindBody | SummoningBoosting Magic