RPG/Hiver

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Hiver
STR +0 AGI +2 INT +0
DEF -1 ACC +1 PER -2

Racial Advantages: Racial Telepathy, Hover

Racial Disadvantages: Reviled, Elemental Weakness (Earth), Big Target, Uncharismatic

Restriction: Female-only

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 7 8 6 1 1 Drone Sync +1
2 14 16 12 1 1 Special Nectar 10
3 21 24 18 1 1 Drone Sync +2
4 28 32 24 2 2 Special Nectar 20
5 35 40 30 2 2 Drone Sync +3
6 42 48 36 2 2 Special Nectar 30
7 49 56 42 2 3 Drone Sync +4
8 56 64 48 3 3 Special Nectar 40
9 63 72 54 3 3 Drone Sync +5
10 70 80 60 3 4 Special Nectar 50

Drone Sync +X: Hivers gain a bonus to any rolls made when working as a team. Combined actions such as lifting heavy objects, building structures, and other things where Hivers can work together are much easier when Hivers are in groups. Hivers gain a bonus up to +X to these rolls, where X is the higher of their Drone Sync score or the number of Hivers participating in the task.

Special Nectar X: Once per day, a Hiver produces a nectar that another person can drink. This functions like an alchemical potion with a target of 1, casting any spell on the target that is either body, mind, or body/mind elemental and has a maximum MP cost of X or less. If the target wishes, they may make their oppose roll against the spell, but the Hiver does not need to make their spell roll. The spell of the nectar is chosen when it is created, and the Hiver does not need to have learned the spell to select it. A created nectar will expire after 24 hours or when the Hiver creates another nectar.

MSF High RPG
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