RPG/Ghost

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Ghost
STR -1 AGI -1 INT +1
DEF -1 ACC +2 PER +0

Racial Advantages: Glide

Racial Disadvantages: Phobia: Whatever killed them, Brittle

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 5 12 3 1 0 Phase Out x1
2 10 24 6 1 0 Not This Time +2
3 15 36 9 2 0 Phase Out x2
4 20 48 12 3 1 Not This Time +4
5 25 60 15 3 1 Phase Out x3
6 30 72 18 4 1 Not This Time +6
7 35 84 21 5 1 Phase Out x4
8 40 96 24 5 2 Not This Time +8
9 45 108 27 6 2 Phase Out x5
10 50 120 30 7 2 Not This Time +10

Phase Out xX: X times per encounter, a ghost may phase out for the span of a single attack. Phasing uses no actions and when used defensively, can add +10 to a single active defense roll or +10 to an agi or def-based oppose roll against a single spell. The ghost can also use this ability to allow a single attack of theirs to affect an intangible spirit as though the spirit was not intangible for the duration of the attack.

Not This Time +X: Ghosts choose a single element that represents to them the means of their death. They gain a +X of soak every turn which exclusively soaks damage that has that element.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic