RPG/Domestic Wukong

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Domestic Wukong
STR -1 AGI +2 INT +1
DEF -2 ACC +0 PER +0

Racial Advantages: Button-Pusher

Racial Disadvantages: Curious

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 12 8 6 0 0 Monkey Around +1
2 24 16 12 1 0 Prehensility 1
3 36 24 18 1 0 Monkey Around +2
4 48 32 24 2 1 Prehensility 2
5 60 40 30 2 1 Monkey Around +3
6 72 48 36 2 1 Prehensility 3
7 84 56 42 3 1 Monkey Around +4
8 96 64 48 3 2 Prehensility 4
9 108 72 54 4 2 Monkey Around +5
10 120 80 60 4 2 Prehensility 5

Monkey Around +X: Each day, a Domestic Wukong gains a +X bonus that they may distribute between active dodge rolls or infuriation attempts.

Ability 2: Domestic Wukongs have prehensile feet and tails and as they gain levels, they are able to use them to greater and greater ability. Here are the abilities they gain at specific levels of the ability:

1: The character can manipulate their tail in a manner that conceals their intentions, giving them a +1 to rolls made to divine truth from them. They can also wave their tail in their opponent's face, giving a +2 to infuriation attempts made using it.

2: A Wukong of this ability level who is on their back, bound, hanging from something, or otherwise unable to use their hands but able to use their feet may use them as through they were hands, including for making melee attacks with or without weapons or for casting spells.

3: The character may grip an item with their tail, but not wield it. A mage could hold up their spellbook, however, or a mystic could use it and their mouth to destroy spell scrolls. They use their strength stat to determine the tail's strength.

4: The character may use their tail as an offhand to allow them to wield a two-handed weapon single-handedly, but it does not count as an offhand otherwise.

5: Their tail becomes an extra appendage, as the Advantage.

6 and Above: Their strength is considered 1 point higher when using their tail for every level of this.

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