RPG/Care Elemental

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Care Elemental
STR +1 AGI -2 INT +0
DEF +1 ACC -2 PER +2

Racial Advantages: Magical Prodigy, Magical Talent

Racial Disadvantages: Brittle, Pacifist

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 12 12 2 1 0 Gentle Casting +1
2 24 24 4 1 1 Bountiful Aid +1d4
3 36 36 6 2 1
4 48 48 8 2 1 Bountiful Aid +2d4
5 60 60 10 2 1 Gentle Casting +2
6 72 72 12 3 1 Bountiful Aid +3d4
7 84 84 14 3 2
8 96 96 16 4 2 Bountiful Aid +4d4
9 108 108 18 4 2 Gentle Casting +3
10 120 120 20 4 2 Bountiful Aid +5d4

Gentle Casting +X: For every level in a spellcasting facet that a Care elemental has access to, they gain +X to the cost of spells that they can cast. This does not apply to spells that have a positive damage listing.

Bountiful Aid +Xd4: Whenever a Care Elemental uses any spell or ability that heals someone else of HP damage, they may add an additional 1d4 of healing for every 10 HP healed, up to a maximum of X per spell or ability used. If multiple characters are healed, the Care Elemental may choose who any applicable bonuses go to, but they may not choose themselves.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic