RPG/Seraph

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Seraph
STR +1 AGI -2 INT -1
DEF +1 ACC +0 PER +1

Racial Advantages: Honey-Voiced, Imposing, Glide

Racial Disadvantages: No-Nonsense, Big Target, Racist (Devilings or Legion, player's choice)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 13 8 3 0 0 Intimidating Truth +1
2 26 16 6 1 0 Orbital Strike 1
3 39 24 9 1 0
4 52 32 12 1 1 Orbital Strike 2
5 65 40 15 1 1 Intimidating Truth +2
6 78 48 18 2 2 Orbital Strike 3
7 91 56 21 2 2
8 104 64 24 2 2 Orbital Strike 4
9 117 72 27 2 3 Intimidating Truth +3
10 130 80 30 3 3 Orbital Strike 5

Intimidating Truth +X: Seraphs get a bonus to all intimidation attempts made using a speech action so long as the Seraph is telling the truth. If the intimidation attempt includes any lies, the bonus is instead turned into a penalty.

Orbital Strike X: Once per day, a Seraph can call from the heavens an orbital strike that deals tremendous damage to anyone unlucky enough to be hit by it. If the Seraph is supported by their battleship, the battleship weapon's stats apply to the damage dealt, but the shot gains +x to both hit and damage dealt. If the Seraph is at a place of significant belief or magical power(such as MSF High), bolts of energy will still rain down, striking the Seraph's enemies. The seraph can designate targets for up to X bolts of energy in this case. These bolts act as spells of the Light element and have an oppose roll of Agi 7+X. The damage dealt by each bolt is equal to the Seraph's Personality roll plus any intimidation modifiers they may possess.

MSF High RPG
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