RPG/Morph

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Morph
STR -1 AGI +2 INT +0
DEF -2 ACC -1 PER +2

Racial Advantages: Double-Jointed, Acrobatic Talent

Racial Disadvantages: Brittle, Shy

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 7 6 5 0 0 Liquid Form 1 Min.
2 14 12 10 1 1 Fluid Anatomy 1
3 21 18 15 1 1 Liquid Form 2 Min.
4 28 24 20 1 1
5 35 30 25 2 2 Liquid Form 3 Min., Fluid Anatomy 2
6 42 36 30 2 2
7 49 42 35 3 2 Liquid Form 4 Min.
8 56 48 40 3 2 Fluid Anatomy 3
9 63 54 45 3 3 Liquid Form 5 Min.
10 70 60 50 4 3

Liquid Form X Min.: For up to X minutes per day, the morph may transform their body into sentient liquid. They can move through nearly anything, though climbing is a slow process(1/4th their normal move speed) and they cannot speak or use any hand actions. On the plus side, anything except an area of effect damaging attack will not hurt them. If they are in such a position that they would not be able to reform properly when they try to do so or when their time runs out, they take 1d6 MP of damage per round that they cannot reform themselves. The minimum amount of time that you can spend in liquid form is 1 minute for purposes of using this power.

Fluid Anatomy X: A Morph doesn't particularly have internal organs, and shots made to what should be weak points are much less effective. The character takes X less damage from all Accurate attacks.

MSF High RPG
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