RPG/Flexibility Elemental

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Flexibility Elemental
STR +0* AGI +0* INT +0*
DEF +0* ACC +0* PER +0*

Racial Advantages: Up to 1000 XP of your choice

Racial Disadvantages: XP amount chosen in advantages, your choice which

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 8 8 4 1 0 Malleable Stats 1
2 16 16 8 2 0 Emulate Ability 1
3 24 24 12 2 0 Malleable Stats 2
4 32 32 16 3 0 Emulate Ability 2
5 40 40 20 4 0 Malleable Stats 3
6 48 48 24 4 1 Emulate Ability 3
7 56 56 28 5 1 Malleable Stats 4
8 64 64 32 6 1 Emulate Ability 4
9 72 72 36 6 1 Malleable Stats 5
10 80 80 40 7 1 Emulate Ability 5

Malleable Stats X: A Flexibility Elemental may at the beginning of each day change their stat modifiers by shifting up to X points total from stats of their choice, leaving them with a negative modifier, to other stats of their choice with a total bonus of +X. No stat may be raised to more than +3, and none dropped to more than -3. If a drop would leave the stat at less than 2, they may not choose that modifier. By allocating 3 points of this ability, they may choose a stat to place a +1 in without dropping another stat.

At the beginning of each day, when this ability becomes usable again, the effect of this ability expires, and the Flexibility Elemental's stat modifiers return to their normal values.

Emulate Ability X: Once per day, a Flexibility Elemental may emulate the racial abilities of someone they touch. When they do so, they gain up to X levels' worth of special abilities from the touched target's current race, complete with the appropriate number of uses as though they had started the day with those abilities instead of their own. The abilities acquired from this ability's function are not copied from the target's abilities; rather, the new abilities are treated as if the Flexibility Elemental had X levels of that race. If an acquired ability has variable function, the Flexibility Elemental chooses the function of the ability when it is acquired. If the target is trying avoid being touched by this ability, a hand action with an attack roll will be necessary. The abilities acquired from this ability are lost as soon as this ability can be used again, either after 24 hours have passed or a night's rest.

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