RPG/Fiend
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| Fiend | ||
|---|---|---|
| STR +2 | AGI +0 | INT -1 |
| DEF -1 | ACC -1 | PER +1 |
Racial Advantages: Odd-Sized (Large3), Super-Strong
Racial Disadvantages: Elemental Weakness (Purity), Elemental Weakness (Light), Slow-Witted
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 12 | 8 | 2 | 0 | 0 | Frightening Visage +1 |
| 2 | 24 | 16 | 4 | 0 | 1 | Power Strike +2 |
| 3 | 36 | 24 | 6 | 1 | 1 | Frightening Visage +2 |
| 4 | 48 | 32 | 8 | 1 | 2 | Power Strike +4 |
| 5 | 60 | 40 | 10 | 1 | 2 | Frightening Visage +3 |
| 6 | 72 | 48 | 12 | 2 | 3 | Power Strike +6 |
| 7 | 84 | 56 | 14 | 2 | 3 | Frightening Visage +4 |
| 8 | 96 | 64 | 16 | 2 | 4 | Power Strike +8 |
| 9 | 108 | 72 | 18 | 3 | 4 | Frightening Visage +5 |
| 10 | 120 | 80 | 20 | 3 | 5 | Power Strike +10 |
Frightening Visage +X: The first time someone sees a Fiend can be quite a scary experience, and the Fiend can use this to their advantage. The first time the Fiend uses an intimidate attempt per encounter, they get a bonus of +X to the intimidate attempt.
Power Strike +X: Once per day, the Fiend can put all of his strength into a single attack, adding a portion of X to both attack and damage. The Fiend must choose how much of the bonus is added to the attack roll and how much to the damage roll before making the attack. It’s pretty wasted if the attack still misses, too.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |