RPG/Doppelganger

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Doppelganger
STR -1 AGI +1 INT +0
DEF -2 ACC +0 PER +2

Racial Advantages: Elemental Affinity (Body), Artistic Talent, Musical Talent

Racial Disadvantages: Cultural Quirk (Complete Lack of Culture) (1000)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 10 10 3 1 0 Copy Forms x1
2 20 20 6 1 0 Emulate Person +1
3 30 30 9 2 0 Copy Forms x2
4 40 40 12 3 1 Emulate Person +2
5 50 50 15 3 1 Copy Forms x3
6 60 60 18 4 1 Emulate Person +3
7 70 70 21 5 1 Copy Forms x4
8 80 80 24 5 2 Emulate Person +4
9 90 90 27 6 2 Copy Forms x5
10 100 100 30 7 2 Emulate Person +5

Copy Forms xX: A doppelganger has a number of humanoid forms that they can assume. Assuming a form takes all of a Doppelganger's actions for two turns. They decide the forms they have as they get them and may not change them, though they should have visual reference to the person when they gain the level. They can choose to assume the racial stats of the copied form when they assume that form.

Emulate Person +X: A doppelganger gains up to +X to any rolls made to convince someone that they are the person they are imitating. For every +3 they have in this ability, they may shift 1 of that bonus to a skill that the GM deems "iconic" of that character.

MSF High RPG
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