RPG/Chaos Elemental

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Chaos Elemental
STR +0 AGI +1 INT +1
DEF -1 ACC -2 PER +1

Racial Advantages: Saved by Chance (TL+1)

Racial Disadvantages: Chaotic Magic (TL-1)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 7 15 4 1 0 Chaotic Control x1
2 14 30 8 1 0 Magical Flux x1
3 21 45 12 2 1 Chaotic Control x2
4 28 60 16 3 1 Magical Flux x2
5 35 75 20 3 1 Chaotic Control x3
6 42 90 24 4 2 Magical Flux x3
7 49 105 28 5 2 Chaotic Control x4
8 56 120 32 5 2 Magical Flux x4
9 63 135 36 6 3 Chaotic Control x5
10 70 150 40 7 3 Magical Flux x5

Chaotic Control xX: X times per day, a Chaos Elemental may choose to re-roll the result of their roll for Chaotic Magic, assuming they still have that disadvantage. They may also as a reaction spend two charges of this ability to inflict the disadvantage onto another character until the beginning of the next full round.

Magical Flux xX: X times per encounter, a Chaos Elemental may choose to add 1dPer-6 to a damage roll when the source of that damage is a spell that the Chaos Elemental cast. They may use this ability multiple times on the same damage roll, and if it produces a negative result, that negative result applies to the damage as well.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic