RPG/Acrobat

From Mahou Galaxy Wiki
Revision as of 22:28, 16 July 2025 by Sedrathelime (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

<< Back to Galactic Facets

Acrobat
Specialty Gym
Subjects Martial Arts, Home Ec, Music
Faction Castaways Treaty Systems
Level HP MP Special Abilities
1 16 4 Befuddling Defense +1
2 32 8 Conterattack 3
3 48 12 Chi Focus 15
4 64 16 Befuddling Defense +2
5 80 20 Conterattack 6
6 96 24 Chi Focus 30
7 112 28 Befuddling Defense +3
8 128 32 Conterattack 9
9 144 36 Chi Focus 45
10 160 40 Befuddling Defense +4

Special Abilities

Befuddling Defense +X: An acrobat gains a bonus to their passive dodge equal to the obstacle rating of the area they are currently in, and a bonus to active and spot dodges equal to that rating +X.

Obstacle rating:

0: A featureless, flat room with no obstacles.

1: Uneven terrain or a room with steps, windows, etc.

2: Terrain with occasional trees or a room with multiple levels, an empty alleyway.

3: Forested area or uneven cliffside, room with a ladder, alleyway with dumpster, the average classroom.

4: Playground, factory, or other place with lots of hazards and obstacles.

Counterattack X: X times per encounter, an acrobat who has successfully used an active dodge or spot dodge against a target this round may add the highest amount by which one of their dodge rolls exceeded the attack roll the target made against them to their attacks made against that target this round.

Chi Focus X MP: An Acrobat can attune their mind and body with sheer force of will, using an inner strength that functions like magic but only on themselves. X represents both the total amount of Chi pool the acrobat has and the maximum MP cost of any spells they can cast from their Chi pool. An acrobat's chi pool stacks with any other chi pool they may have from other facets or abilities, but not their ability to cast spells with that increased chi pool. An acrobat's chi pool is recharged fully when they get a full night's sleep, or it refills by a number of MP equal to the area's obstacle rating every minute.

Restrictions: None.

Casting Cost: None.

Alterations: Any spell an acrobat casts has its range changed to self-only and its targets changed to self-only.

Casting Actions/Stat/Skill: An acrobat casts a spell through intense focus, requiring the use of their speak action and all of their move action. If any of their movement has been used by something else, including having been drained from a spell or ability, they cannot cast. An acrobat's casting roll is made as a Gym skill roll with either their Agility or Personality stat.

Learning spells: Acrobat spells are all improvised through sheer force of will. They do not need to learn their spells.

MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic Spells (FireWaterEarthWindLightSoundPurityEntropyMindBody) | SummoningBoosting Magic
Facets
Base
StudentMageWarriorScientistPriestMartial ArtistIdolArtistNerdMaid/ButlerMystic
Special
WitchArtificerArchaeologistAlchemistWriterDelinquentCustodianInspired
Galactic
GA SoldierFencerEngineerBiowarp MageScoutPerformerCasterDemomageMedic
GAN CavalierCartographerConvokerEnvoy
EL TransfuserDuelistProviderEmpathCalculatorElementalistPhilosopher
AP Valkyrie Shield MaidenSeraph CallerDominion BuilderAngel KnightPrincipality Artisan
CTS Mahoutech DragoonSurvivalistBiowarp CommandoAcrobatBrawlerSorcererMahoutechnicianCharmer
LEG BattlerDefenderBiotechnicianDuchessPilotTerraformerTrainerRenewerConsortRecruiterQueen
Other
Zettanian Archivist
SocJus Social Justice WarriorWhite Knight
Church of All Street Rat
Fantasy FootmanNobleWarlockSiegemasterWarpriestField HealerJesterField CookScribeBattlemageMarshal