RPG/Engineer
| Engineer | |
|---|---|
| Specialty | Science |
| Subjects | Math, Home Ec, Language |
| Faction | Golden Alliance |
| Level | HP | MP | Special Abilities |
|---|---|---|---|
| 1 | 8 | 12 | Lock Down 2, Master Engineer +2 |
| 2 | 16 | 24 | Just a Bit More 5% |
| 3 | 24 | 36 | Power Focus x3 |
| 4 | 32 | 48 | Lock Down 4, Master Engineer +4 |
| 5 | 40 | 60 | Just a Bit More 10%, Multitasking +1 |
| 6 | 48 | 72 | Power Focus x6 |
| 7 | 56 | 84 | Lock Down 6, Master Engineer +6 |
| 8 | 64 | 96 | Just a Bit More 15% |
| 9 | 72 | 108 | Power Focus x9 |
| 10 | 80 | 120 | Lock Down 8, Master Engineer +8, Multitasking +2 |
Special Abilities
Master Engineer +X: Engineers get a +X bonus to build, design, upgrade, or repair vehicles or weapons.
Lock Down X: X times per encounter, an Engineer may spend a single hand action when the ship they are in the engineering compartment of takes critical hit damage. The base difficulty to repair that damage is lowered by half the Engineer's agility, rounded down.
Just a Bit More X%: An engineer with this ability may spend two hand actions to increase the power output of a vehicle's reactor for the round by X%.
Power Focus xX: X times per encounter, an engineer can spend a hand action to increase the damage of a single laser weapon type on the ship to its next step up for a single round. 4d6 damage becomes 4d8 damage, 4d8 becomes 4d10, and so on. If the weapon is already at its highest level(usually 4d12+2), it adds an additional 2 damage.
Multitasking +X Every round, an Engineer gets X additional hand actions that they may spend only on managing a ship's power, repairing damage to that ship, or on any of their other engineer abilities.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |