RPG/Chameleo

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<< Back to Races

Chameleo
STR -2 AGI +1 INT +1
DEF -2 ACC +1 PER +1

Racial Advantages: Imaginative, Energetic

Racial Disadvantages: Easily Bruised, Elemental Weakness (Light)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 7 13 3 0 0 Tint Self 1
2 14 26 6 1 1 Emotive Shades +1
3 21 39 9 1 1 Tint Self 2
4 28 52 12 1 1 Emotive Shades +2
5 35 65 15 2 2 Tint Self 3
6 42 78 18 2 2 Emotive Shades +3
7 49 91 21 2 2 Tint Self 4
8 56 104 24 3 2 Emotive Shades +4
9 63 117 27 3 3 Tint Self 5
10 70 130 30 3 3 Emotive Shades +5

Tint Self X: By spending 10 MP, a Chameleo may alter their skin colors for X minutes. During this time, they may shift their colors again by spending another 3 MP. By making an Accuracy/Art roll of 3, they may recolor themselves in such a way that they more closely resemble another humanoid race. This grants a +5 bonus to any attempts made to disguise themselves as another race. By making an Accuracy/Art roll of 7, they may camouflage themselves, giving them a +2 to their hide roll and a +1 to their passive defenses for every body part not covered in clothing. Every time they spend an action other than a speak action, however, they must make this roll again and spend another 3 MP to re-color themselves. There are other, more artistic uses of this ability.

Emotive Shades +X: Once per encounter, a Chameleo may spend 10 MP to add +X to a single distraction attempt against a target that can see them.

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