RPG/Precision Elemental

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Precision Elemental
STR -1 AGI +1 INT +0
DEF -1 ACC +2 PER -1

Racial Advantages: Eagle-Eyed

Racial Disadvantages: Elemental Weakness (Body)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 8 6 6 1 0 Surefire Casting +1
2 16 12 12 1 0 Steadying Touch x1
3 24 18 18 1 1
4 32 24 24 2 1 Steadying Touch x2
5 40 30 30 2 1 Surefire Casting +2
6 48 36 36 2 2 Steadying Touch x3
7 56 42 42 2 2
8 64 48 48 3 2 Steadying Touch x4
9 72 54 54 3 3 Surefire Casting +3
10 80 60 60 3 3 Steadying Touch x5

Surefire Casting +X: Whenever a Precision Elemental casts a spell that targets a single creature, the oppose roll for that spell is raised by X.

Steadying Touch xX: X times per encounter, a Precision Elemental may use a single hand action to use a special ability that affects 1 target and has a range of touch. The next time that target makes a ranged attack within the same encounter, they add a single die of the Precision Elemental's Accuracy to the attack roll of a ranged attack. A Precision Elemental cannot self-target with this ability.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic