RPG/Precision Elemental
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| Precision Elemental | ||
|---|---|---|
| STR -1 | AGI +1 | INT +0 |
| DEF -1 | ACC +2 | PER -1 |
Racial Advantages: Eagle-Eyed
Racial Disadvantages: Elemental Weakness (Body)
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 8 | 6 | 6 | 1 | 0 | Surefire Casting +1 |
| 2 | 16 | 12 | 12 | 1 | 0 | Steadying Touch x1 |
| 3 | 24 | 18 | 18 | 1 | 1 | |
| 4 | 32 | 24 | 24 | 2 | 1 | Steadying Touch x2 |
| 5 | 40 | 30 | 30 | 2 | 1 | Surefire Casting +2 |
| 6 | 48 | 36 | 36 | 2 | 2 | Steadying Touch x3 |
| 7 | 56 | 42 | 42 | 2 | 2 | |
| 8 | 64 | 48 | 48 | 3 | 2 | Steadying Touch x4 |
| 9 | 72 | 54 | 54 | 3 | 3 | Surefire Casting +3 |
| 10 | 80 | 60 | 60 | 3 | 3 | Steadying Touch x5 |
Surefire Casting +X: Whenever a Precision Elemental casts a spell that targets a single creature, the oppose roll for that spell is raised by X.
Steadying Touch xX: X times per encounter, a Precision Elemental may use a single hand action to use a special ability that affects 1 target and has a range of touch. The next time that target makes a ranged attack within the same encounter, they add a single die of the Precision Elemental's Accuracy to the attack roll of a ranged attack. A Precision Elemental cannot self-target with this ability.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |