RPG/Strength Elemental

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STR +2 AGI -1 INT -1
DEF +2 ACC -1 PER -1

Racial Advantages: Super-Strong

Racial Disadvantages: Damage Magnet

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 15 5 4 0 1 Mighty Hits +1
2 30 10 8 0 1 Pep Talk x1
3 45 15 12 0 1 Mighty Hits +2
4 60 20 16 1 2 Pep Talk x2
5 75 25 20 1 2 Mighty Hits +3
6 90 30 24 1 3 Pep Talk x3
7 105 35 28 1 3 Mighty Hits +4
8 120 40 32 2 3 Pep Talk x4
9 135 45 36 2 4 Mighty Hits +5
10 150 50 40 2 4 Pep Talk x5

Mighty Hits +X: A Strength Elemental gains a bonus of +X that applies only to determining whether a Strong hit is a critical hit. Any strong hits landed by the Strength Elemental are considered X higher for the purposes of determining whether the attack was a critical hit, but not whether it hit. Critical strong hits also deal +X damage(this damage is not doubled).

Pep Talk xX: X times per day, a Strength Elemental may draw out a character's deepest strengths by spending their talk action to give them magically-charged words of encouragement. For the next hour, that character rolls an additional d4 and adds that to the total whenever they make a roll that utilizes their highest skill and their highest stat. If two or more skills or stats are tied for highest, they may choose a single skill or stat from among the highest that this applies to for each use of the ability the Strength Elemental uses.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic