RPG/Animatron

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Animatron
STR +1 AGI -2 INT -1
DEF +2 ACC -1 PER +1

Racial Advantages: Thick-Skinned, Inherent Bloodline (Choose one Spirit subrace)

Racial Disadvantages: Obsession (Your choice), Needed Environment (Power source of your choice), Weak Point (250, Your choice)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 12 9 3 1 0 Cute/Scary Facade +
2 24 18 6 1 0 Emotional Bond
3 36 27 9 2 0
4 48 36 12 3 1 Emotional Bond
5 60 45 15 3 1 Cute/Scary Facade +
6 72 54 18 4 1 Emotional Bond
7 84 63 21 5 2
8 96 72 24 5 2 Emotional Bond
9 108 81 27 6 2 Cute/Scary Facade +
10 120 90 30 7 3 Emotional Bond

Cute/Scary Facade +X: Animatrons have a bonus totaling +X that is split between two abilities, and varies depending on the traumatic damage they have taken. An Animatron's Cute Facade bonus may be applied to any infatuate rolls made against anyone who would be attracted to them and infuriate rolls made against anyone who would not, and reduces damage from all attacks that deal bruising traumatic damage by their Cute Facade bonus. An animatron's Scary Facade bonus grants its current bonus for any intimidation rolls made by the Animatron and to all melee damage they deal. Up to +X, the Animatron has a number of its Cute/Scary Facade bonus assigned to their Scary Facade equal to the total traumatic damage they have taken, with the remainder assigned to their Cute Facade.

Emotional Bond X: Once per encounter, an Animatron may choose a single character as the target of this ability, which lasts for X rounds. The Animatron gains a bonus equal to that target's intimidation penalty to their attack rolls, a bonus equal to the target's infuriation penalty to their passive defenses, and they regain an amount of HP and MP each round equal to double the target's infatuation penalty.

MSF High RPG
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