RPG/Principality

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<< Back to Races

Principality
STR -1 AGI -1 INT +0
DEF -1 ACC +2 PER +1

Racial Advantages: Artistic Talent

Racial Disadvantages: No-Nonsense

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 9 11 4 0 0 Inerrant Hand 1
2 18 22 8 0 1 Incredible Quality +1
3 27 33 12 1 1 Inerrant Hand 2
4 36 44 16 1 1 Incredible Quality +2
5 45 55 20 1 2 Inerrant Hand 3
6 54 66 24 2 2 Incredible Quality +3
7 63 77 28 2 2 Inerrant Hand 4
8 72 88 32 3 3 Incredible Quality +4
9 81 99 36 3 3 Inerrant Hand 5
10 90 110 40 3 3 Incredible Quality +5

Inerrant Hand X: Every day, a Principality may choose to reroll X dice rolled in the process of crafting an item or while rolling an attack made with a weapon the Principality crafted themselves. These need not be stat dice; any bonus dice may also be re-rolled using this ability.

Incredible Quality +X: A Principality gains a +X bonus to rolls made to determine whether or not an item is eligible for a level of Superior Quality Enhancements.(the roll with the +4 difficulty modifier).

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic