RPG/Cherub

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<< Back to Races

Cherub
STR -1 AGI +1 INT +1
DEF -2 ACC -1 PER +2

Racial Advantages: Hover, Odd-sized (Small1)

Racial Disadvantages: Brittle, Wimpy, Pacifist, Poor Grip, Elemental Weakness (Entropy), Bad Liar

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 8 7 5 0 0 Cherubic Authority +1
2 16 14 10 1 1 Deft Hands +1
3 24 21 15 1 1 Cherubic Authority +2
4 32 28 20 1 1
5 40 35 25 2 1 Cherubic Authority +3, Deft Hands +2
6 48 42 30 2 2
7 56 49 35 2 2 Cherubic Authority +4
8 64 56 40 3 2 Deft Hands +3
9 72 63 45 3 2 Cherubic Authority +5
10 80 70 50 3 3

Cherubic Authority +X: Every turn, you gain +X to distribute to other party members within your vocal range's initiative rolls.

Deft Hands +X: Choose a vehicle type when this ability is first gained. A cherub gains +X to rolls made to pilot that vehicle.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic