RPG/Goblin

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Goblin
STR -2 AGI +1 INT +2
DEF -1 ACC +1 PER -1

Racial Advantages: Odd-sized (Small1), Button-Pusher, Scientific Talent

Racial Disadvantages: Curious, Frail

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 5 8 5 1 0 Enhanced Tinkering +1
2 10 16 10 1 0 Unseen Striker +1
3 15 24 15 2 1 Enhanced Tinkering +2
4 20 32 20 3 1 Unseen Striker +2
5 25 40 25 3 1 Enhanced Tinkering +3
6 30 48 30 4 2 Unseen Striker +3
7 35 56 35 5 2 Enhanced Tinkering +4
8 40 64 40 5 2 Unseen Striker +4
9 45 72 45 6 3 Enhanced Tinkering +5
10 50 80 50 7 3 Unseen Striker +5

Enhanced Tinkering +X: For every hour a Goblin with this ability spends repairing any technological item, they repair an additional X dollars worth of damage dealt to that device. This additional repair does not cost them anything in parts.

Unseen Striker +X: Once per encounter, a Goblin may take a +X bonus to an attack made against an opponent that does not see them. If this attack hits, it deals an additional +X damage.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic