RPG/Troll

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<< Back to Races

Troll
STR +1 AGI +2 INT -1
DEF -1 ACC +1 PER -2

Racial Advantages: Odd-sized (Large1), Eagle-Eyed

Racial Disadvantages: Short Attention Span, Elemental Weakness (Light)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 11 8 5 1 1 Scent Tracking +1
2 22 16 10 1 1 Regeneration x2
3 33 24 15 1 1 Scent Tracking +2
4 44 32 20 2 1 Regeneration x4
5 55 40 25 2 1 Scent Tracking +3
6 66 48 30 2 2 Regeneration x6
7 77 56 35 3 2 Scent Tracking +4
8 88 64 40 3 2 Regeneration x8
9 99 72 45 3 2 Scent Tracking +5
10 110 80 50 4 2 Regeneration x10

Scent Tracking +X: A Troll gains +X to all rolls made to track someone or something by scent. They must know what their target smells like.

Regeneration xX: X times per day, after a troll is hit with a pokey or slashy weapon or otherwise dealt damage that causes them to bleed, they immediately restore 1d8 HP. They may even regain more HP than they lost, but this can't put them over their normal max HP.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic