RPG/Ogre

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Ogre
STR +2 AGI -1 INT -2
DEF +2 ACC +0 PER -1

Racial Advantages: Odd-sized (Large2), Super-Strong, Imposing

Racial Disadvantages: Dim Bilb, Luddite, Damage Magnet

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 18 4 2 0 1 Brutal Smash 1
2 36 8 4 1 1 Berserk Rage +1
3 54 12 6 1 1 Brutal Smash 2
4 72 16 8 1 2 Berserk Rage +2
5 90 20 10 2 2 Brutal Smash 3
6 108 24 12 2 3 Berserk Rage +3
7 126 28 14 2 3 Brutal Smash 4
8 144 32 16 3 3 Berserk Rage +4
9 152 36 18 3 4 Brutal Smash 5
10 180 40 20 3 4 Berserk Rage +5

Brutal Smash X: An Ogre can add tremendous power to a strong attack, but at the expense of accuracy. When an Ogre makes a strong melee attack with a two-handed weapon or their bare hands, they may subtract up to X from their roll to hit(before they roll the dice). For every point they subtracted from their roll to hit, however, they deal twice as much extra damage with that attack.

Berserk Rage +X: Once per encounter, an Ogre may force one enemy to make a free infuriate roll against the Ogre. Whenever an ogre is infuriated, they gain +X to their Strength, Defense, and the damage dealt by any melee attacks they make.

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