RPG/Martial Nezumi

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Martial Nezumi
STR -2 AGI +2 INT +1
DEF -1 ACC -1 PER +1

Racial Advantages: Acrobatic Talent, Energetic

Racial Disadvantages: Shy, Curious, Superstitious

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 7 8 5 1 0 Bolting Dash +1
2 14 16 10 1 1 Hidden Comfort 1
3 21 24 15 2 1 Bolting Dash +2
4 28 32 20 3 1 Hidden Comfort 2
5 35 40 25 3 2 Bolting Dash +3
6 42 48 30 4 2 Hidden Comfort 3
7 49 56 35 5 2 Bolting Dash +4
8 56 64 40 5 3 Hidden Comfort 4
9 63 72 45 6 3 Bolting Dash +5
10 70 80 50 7 3 Hidden Comfort 5

Bolting Dash +X: When a Martial Nezumi uses 6 or more move actions in a round for normal movement, their passive dodge score increases by +X until their next full turn.

Hidden Comfort X: Martial Nezumis gain X HP and MP for every 15 minutes they are not being observed by someone else.

MSF High RPG
Characters Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions
Items Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive
Rules Combat • Trauma • Rolling • Animals • Vehicles • Other Rules
Magic Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic