RPG/Martial Flederon

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Martial Flederon
STR -2 AGI +2 INT +1
DEF -2 ACC +2 PER -1

Racial Advantages: Glide, Eagle-Eyed

Racial Disadvantages: Big Target, No Follow-Through, Bad Luck

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 8 10 5 1 0 Echolocation 20
2 16 20 10 2 0 Aerobatics +1
3 24 30 15 2 1 Echolocation 40
4 32 40 20 3 1
5 40 50 25 4 1 Echolocation 60
6 48 60 30 4 2 Aerobatics +2
7 56 70 35 5 2 Echolocation 80
8 64 80 40 6 2
9 72 90 45 6 3 Echolocation 100
10 80 100 50 7 3 Aerobatics +3

Echolocation X: A Martial Flederon can use their speak action to make an ultrasonic shriek that very few creatures are capable of hearing, and use that noise to see everything around them. By spending their speak action, they can see everything within X feet as if it were perfectly lit, removing all penalties for darkness in the radius for the Flederon.

Aerobatics +X: A Martial Flederon who is at least 10 feet off the ground gains a +X bonus to all of their passive and active dodges.

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