RPG/Elemental

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STR +0 AGI -1 INT +1
DEF +0 ACC -1 PER +1

Racial Advantages: None

Racial Disadvantages: None

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 10 13 3 1 1 Elemental Mastery +1
2 20 26 6 1 1 Create Element 10
3 30 39 9 2 2 Elemental Mastery +2
4 40 52 12 2 2 Create Element 20
5 50 65 15 2 2 Elemental Mastery +3
6 60 78 18 3 3 Create Element 30
7 70 91 21 3 3 Elemental Mastery +4
8 80 104 24 4 4 Create Element 40
9 90 117 27 4 4 Elemental Mastery +5
10 100 130 30 4 4 Create Element 50

Elemental Mastery +X: Elementals gain a bonus to their casting rolls when casting spells with their specific element. Their element is chosen when they gain this race, and if they wish to choose a new element, they must take the first level of this race again as if it were a different race.

Create Element X: An Elemental has a secondary MP pool of X MP that can only be spend on the casting of spells with the Elemental's chosen element. In addition, when they get their first level in this race, they must choose whether they are a concept elemental or a force elemental. If the character is a force elemental, they regain 1 MP of their create element pool for every two levels they have(rounded up) in Elemental every time a spell of their chosen element is cast within 100 feet by a character with no base Elemental levels. If they are a concept elemental, they regain 1 MP of their Create Element pool for every two levels they have(rounded up) in Elemental every time a positive act occurs within 100 feet of the character that falls in the domain of their concept. Sample concepts include Justice, Love, Harmony, Care, Curiosity, and Perseverance.

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