RPG/Divine

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STR +2 AGI -1 INT +1
DEF +1 ACC -1 PER-2

Racial Advantages: None

Racial Disadvantages: None

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 12 12 2 0 1 Divine Favor 10
2 24 24 4 0 1 Aura of Good +1
3 36 36 6 0 2 Divine Favor 20
4 48 48 8 1 3 Aura of Good +2
5 60 60 10 1 3 Divine Favor 30
6 72 72 12 1 4 Aura of Good +3
7 84 84 14 1 5 Divine Favor 40
8 96 96 16 2 5 Aura of Good +4
9 108 108 18 2 6 Divine Favor 50
10 120 120 20 2 7 Aura of Good +5

Divine Favor X: A Divine starts each day with X points that can be spent to regain a proportionate number of HP or MP. These points must be transferred all at once to either HP or MP; it cannot be split between the two, and the maximum value for HP or MP cannot be exceeded. Doing this costs no action, but it can only be on the Divine's turn, once per round. Abilities from other races or facets may also spend or replenish Divine Favor's points. If Divine Favor's points are replenished, it may be used again, but its points can never exceed X.

Aura of Good +X: Divine gain a bonus when attempting to dissuade, frighten, or otherwise keep someone else from doing something bad equal to X. This can result in a distraction bonus if applied correctly, or it can force the target to make Personality checks to will themselves to do not-nice things, at the GM’s discretion.

MSF High RPG
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