RPG/Water Spells

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Ice Shard 1
MP: 6 Cost: $10 Difficulty: 5 Oppose: A 6 Range: 40 Targets: 1 Damage: 4cd6 Duration: N/A
This spell creates a flat shard of translucent, blue ice that is about a foot long and two inches thick one to two feet from the caster. The shard flies at its target at high speed and strikes it to deal water damage.

The projectile of this spell travels in a straight line. When it hits, it pierces the target as best as it can, then shatters into tiny shards that immediately melt and dissolve into the air, leaving only a trace of wetness.

Unique Boost: Ice Javelin

By increasing the MP and material costs by 75% and the difficulty by 50%, the spell can be changed so that it does twice as much damage against soak. For mathematical convenience, if twice the rolled damage would deplete the target's soak, divide the target's soak by 2, round up, and subtract that value from the rolled damage to determine the HP damage dealt to the target.

Ice Shard 2
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Ice Shard 3
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Ice Shard 4
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Cloud of Doom
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Freezing Weapon
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Slippery Ground
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Stasis Field
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Douse
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Water Bubble
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Chill Touch
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Dehydrate
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Spray
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Flash Freeze
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Filter Liquid
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Intoxicate
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Crack Armor
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Water Walk
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Water Shape
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription
Cold Soul
MP: Cost: $ Difficulty: Oppose: Range: Targets: Damage: Duration:
Spelldescription