Racial abilities
Revision as of 13:11, 9 November 2023 by MysticJoJo (talk | contribs)
| Human | |
|---|---|
| Cost | 3 |
| Ability | The squad gains a +1 token at the start of the round that they may apply to any roll. |
| Demi-Human | |
|---|---|
| Cost | 3 |
| Ability | The squad gains the Acrobatic keyword. |
| Mythic | |
|---|---|
| Cost | 5 |
| Ability | The squad gains +1 MP. |
| Redeemed | |
|---|---|
| Cost | 3 |
| Ability | The squad may spend 1 MP and half their movement to gain a Cloaked token. |
| Divine | |
|---|---|
| Cost | 10 |
| Ability | When this squad rolls max on its initiative check, you may remove a wound from any unit in this squad for every 40 points the squad costs, rounded up. |
| Deviling | |
|---|---|
| Cost | 5 |
| Ability | This squad may pay 1 MP to take a 6" move, ignoring any cover or height. |
| Legion | |
|---|---|
| Cost | 7 |
| Ability | The squad gains a +1 token at the start of the round that they may apply to any roll. |
| Mecha | |
|---|---|
| Cost | 5 |
| Ability | Squad gains the Armored +1 keyword. |
| Shape-Shifter | |
|---|---|
| Cost | 3 |
| Ability | Squad gains the Adaptive keyword. |
| Elemental | |
|---|---|
| Cost | 7 |
| Ability | This squad gains a single spell slot of a single element of your choice. |
| Spirit | |
|---|---|
| Cost | 7 |
| Ability | When this squad rolls max on its initiative check, it may not be the target of melee or ranged attacks. |
| Watcher | |
|---|---|
| Cost | 5 |
| Ability | Squad gains the Keen keyword. |