RPG/Footman

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Footman
Specialty Gym
Subjects
Origin Fantasy
Level HP MP Special Abilities
1 10 10 Shield Mastery +1, Phalanx +1
2 20 20 Shield Bash 1d6, Spell Draw 10ft
3 30 30 Shield Mastery +2, Phalanx +2
4 40 40 Shield Bash 2d6, Spell Draw 20ft
5 50 50 Shield Mastery +3, Phalanx +3
6 60 60 Shield Bash 3d6, Spell Draw 30ft
7 70 70 Shield Mastery +4, Phalanx +4
8 80 80 Shield Bash 4d6, Spell Draw 40ft
9 90 90 Shield Mastery +5, Phalanx +5
10 100 100 Shield Bash 5d6, Spell Draw 50ft

Special Abilities

Spell Draw Xft: A footman can use his own mental energy to draw spells to him, sacrificing his ability to resist them but preventing them from harming others in the process. Whenever a spell targets a character or spot within X feet of the footman, he may spend a hand action and an amount of MP equal to 1/5th the spell's MP cost, rounded up to the nearest whole MP. The footman may do this as a reaction, spending hand actions before the first turn. If the footman does this, the spell's target or the center of the spell's area of effect becomes the footman's location. The footman is automatically hit by the spell, unable to make any oppose roll. If the footman is holding a shield, however, all damage dice dealt by the spell are reduced by 2 die types, to a minimum of d4s.

Shield Mastery +X: A Footman gains a +X bonus to block or parry rolls made with a shield and a bonus of +X times 2 to the soak bonus granted by a shield.

Shield Bash Xd6: When a footman uses a shield to block or parry a melee attack and the roll to block is 5 or more higher than their opponent's attack roll, the footman may choose to immediately deal xd6 damage to the attacking character.

Phalanx X: At any point during their turn, a footman may choose to expend all of his movement to take a -X penalty to his passive dodge score and gain a +X bonus to his passive block and passive parry score.

MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic Spells (FireWaterEarthWindLightSoundPurityEntropyMindBody) | SummoningBoosting Magic