RPG/Wraith

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Wraith
STR +2 AGI +1 INT +0
DEF -2 ACC +0 PER -1

Racial Advantages: Athletic Talent

Racial Disadvantages: Unattractive (Scarred)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 6 7 6 1 1 Scar Defense +
2 12 14 12 1 1 Identify Weakness +
3 18 21 18 1 2 Scar Defense +
4 24 28 24 1 2 Identify Weakness +
5 30 35 30 2 2 Scar Defense +
6 36 42 36 2 3 Identify Weakness +
7 42 48 42 2 3 Scar Defense +
8 48 56 48 2 4 Identify Weakness +
9 54 63 54 3 4 Scar Defense +
10 60 70 60 3 4 Identify Weakness +

Scar Defense +X: When you take your first level of Wraith, choose an element or a weapon type(slashy, smacky, pokey, tangly, unarmed, ranged, throwing, etc.). You gain +X to oppose rolls to avoid spells of that element or to active defense rolls against attacks made with weapons of that element.

Identify Weakness +X: A Wraith gains a bonus of +X to all Accuracy or Intelligence rolls made to identify weak points in a person, creature, device, or structure. The GM will not always give you a clear-cut answer as to what something's weak point actually is, but a higher result on such a roll should yield more helpful clues.

MSF High RPG
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