RPG/Clothing

From Mahou Galaxy Wiki
Revision as of 23:55, 14 May 2025 by Sedrathelime (talk | contribs) (Created page with "'''Name:''' The name of the specific article of clothing. '''Covers:''' What parts of the body the clothing covers. An article of clothing can cover any combination of the...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Name: The name of the specific article of clothing.

Covers: What parts of the body the clothing covers. An article of clothing can cover any combination of the Head, Eyes, Neck, Shoulders, Torso, Arms, Legs, and Feet. If a character is wearing pieces of clothing that overlap, they lose any beneficial effects granted by those overlapping pieces.

Type: Whether the piece of clothing is Tailored or Crafted. The clothing's type determines what skill is used to modify, repair, or craft it, what its base armor rating and speed are depending on how tough they're made to be, what their speed rating will be, and how much it costs to have it enchanted to unlock facet levels. Armor: How much of a benefit the clothing confers when it comes to helping the wearer soak damage. Only pieces of clothing that cover the torso will have this rating. When a character rolls soak to see how much damage they can absorb in a given round, the base number of defense dice they roll and take the highest of is equal to the Armor rating of the piece of clothing that covers their torso. Characters who have no armored clothing are considered to have 0 armor unless they have an ability, spell effect, or advantage that grants them some kind of armor. When a character has a 0 armor rating, they roll two dice of their defense and take the lower result as their soak roll.

Facet: The piece of clothing's preferred facet. This comes into play when determining how much it costs to enchant that clothing to unlock facets.

Speed: A rating of how encumbering the clothing is. Only articles of clothing which cover the torso will have this speed rating. This number, like a weapon's speed rating, is added into your initiative rolls.

Cost: The cost in dollars for the piece of clothing in question. Clothing by default comes without any enchantments or enhancements.

Special: Some armors grant additional bonuses or abilities to characters. If they have any, they will be listed here, and any clarifications will be made in the outfit's description.

Clothing

Gym

Name Covers Type Armor Facet Speed Cost Special
Half Plate STA Crafted 3 Gym -4 $120 +4 soak/round vs. non-melee
Full Plate STALF Crafted 4 Gym -6 $180 +4 soak/round vs. non-melee
Mail Hauberk STA Crafted 3 Gym -4 $100 +1 to defense oppose
Ballistic Vest STA Crafted 5 Gym -8 $220 +2 soak/round vs. ranged
Bracers A Crafted - Gym - $30
Pauldrons S Crafted - Gym - $30
Greaves LF Crafted - Gym - $80 +1 Armor, -2 Spd to Half Plate
Helmet HEN Crafted - Gym - $100 +1 Armor, -2 Spd to Any Plate

Martial Arts

Name Covers Type Armor Facet Speed Cost Special
Training Gear HENSTALF Crafted 4 Mar -6 $240 +1 to def and agi oppose
Standard Gi STL Tailored 2 Mar - $130 +1 agility oppose
Weighted Gi STL Tailored 2 Mar - $195 -1 Agi, +5 Chi Pool/Hour
Ninja Outfit HENSTALF Tailored 3 Mar -1 $400 +2 Sneaking/Hiding
Boxing Trunks L Tailored - Mar - $20
Arm Guards A Crafted - Mar - $60 +1 to parry rolls
Training Mask HE Crafted - Mar - $40
Tabi F Crafted - Mar - $20

Science

Name Covers Type Armor Facet Speed Cost Special
Powered Exosuit HENSTALF Crafted 3 Sci -4 $200 +2 to Lifting
Lead Apron HENSTALF Crafted 2 Sci -2 $30 +2 def vs. radiation
Lab Coat HENSTALF Tailored 2 Sci - $110 +2 soak vs. magic
Radiation Suit HENSTALF Tailored 3 Sci -1 $400 +2 def vs. enviro.
Lab Goggles HENSTALF Crafted - Sci - $20
Filter Mask HENSTALF Crafted - Sci - $70 +2 def vs. airborne
Rubber Gloves HENSTALF Crafted - Sci - $40 +2 def vs. touched
Engineer Boots HENSTALF Crafted - Sci - $40 +2 def vs. stepped

History

Name Covers Type Armor Facet Speed Cost Special
Vestments STLF Tailored 2 His - $200 +2 Karma/Day
Tabard T Tailored 1 His +1 $60 +1 Karma/Day
Holy Tunic STL Tailored 2 His - $195 +1 Karma/Day
Holy Symbol HNSTAL Tailored 2 His - $290 +2 Karma/Day
Holy Symbol N Crafted - His - $40 +1 Karma/Day
Prayer Beads H Crafted - His - $30 -2 MP cost once per encounter
Holy Veil E Tailored - His - $40 +1 Karma/Day
Holy Veil E Tailored - His - $25 -1 Acc, +1 Karma/Day

Magic

Name Covers Type Armor Facet Speed Cost Special
Standard Robes STL Tailored 1 Mag +1 $90 +1 to spellbook bonus
Skimpy Robes T Tailored 0 Mag +2 $50 +1 Infatuation
Themed Robes STL Tailored 1 Mag +1 $200 +2 Casting for 1 Element
Magician Garb NSTAL Tailored 2 Mag - $250 +1 Per Oppose Rolls
Pointy Hat H Tailored - Mag - $20
Top Hat H Tailored - Mag - $80 +1 Per Oppose Rolls
Shoulder Guards S Crafted - Mag - $100 +1 Armor, -1 Spd to Robes
Magic Cape S Tailored - Mag - $30

Music

Name Covers Type Armor Facet Speed Cost Special
Stage Getup NSTAL Tailored 2 Mus 0 $400 +2 to Concert Rolls
Dance Costume STLF Tailored 1 Mus +1 $150 +1 dodge
Reenactment Gear STALF Crafted 2 Mus -4 $140 +1 Intimidation, +1 Disguise
Chinese Dress STL Tailored 1 Mus +1 $90 +1 Infatuation
Leather Pants L Tailored - Mus - $50 +1 Infatuation
Platform Boots F Crafted - Mus - $20
Masquerade Mask E Crafted - Mus - $30 +2 Disguise
Dance Veil HS Tailored - Mus - $50

Art

Name Covers Type Armor Facet Speed Cost Special
Smock ST Tailored 1 Art +1 $70 -4 damage from friendly sources
Art Apron T Tailored - Art +2 $100 $10 in free paint/day
Tie-dye Shirt T Tailored 1 Art +1 $40 +1 oppose vs. 1-element spells
Renaissance Outfit NSTALF Tailored 2 Art - $200 +1 to crafting rolls
Sandals F Crafted - Art - $20
Beret H Tailored - Art - $20
Cargo Pants L Tailored - Art - $20
Stylish Glasses E Crafted - Art - $20

Math

Name Covers Type Armor Facet Speed Cost Special
Dress Shirt T Tailored - Mat +2 $20 +1 intimidation oppose
Cosplay Outfit HENSTALF Tailored 3 Mat -1 $480 Special
Sweatervest T Tailored 1 Mat +1 $40 +1 infuriation oppose
Turtleneck NTA Tailored 1 Mat +1 $110 +1 Infuriation
Bowtie N Tailored - Mat - $20
Thick Glasses E Crafted - Mat - $20
Khaki Slacks L Tailored - Mat - $20
Calculator Watch A Crafted - Mat - $50 +1 to Noncombat Math

Home Ec

Name Covers Type Armor Facet Speed Cost Special
Maid's Dress STLF Tailored 2 Hom - $200 +1 Infatuation
Butler's Tux STLF Tailored 2 Hom - $200 +1 Intimidation
Cooking Apron T Tailored 2 Hom - $80 +2 to maid casting/crafting for 1-use items
Chef's Coat NSTALF Tailored 3 Hom -1 $400 +1 Servings
Pure White Gloves A Tailored - Hom - $30
Toque H Tailored - Hom - $100 +1 Armor, -1 Spd to Chef's Coat
Maid's Choker N Tailored - Hom - $20
Cat Ears H Tailored - Hom - $30 +2 to disguise as a neko

Language

Name Covers Type Armor Facet Speed Cost Special
Oracle Robes STAL Tailored 1 Lan +1 $120 +1 to analyze actions
Three-Piece Suit NSTALF Tailored 2 Lan - $260 +2 to Obfuscation
Librarian Outfit TAL Tailored 1 Lan +1 $120 +2 to Research
Traveler Gear STL Tailored 3 Lan -1 $210 +1 def against fatigue
Monocle E Crafted - Lan - $20
Pointy Shoes F Tailored - Lan - $50 -1 Def, -10% component costs
Mystic Hat H Tailored - Lan - $50 -1 Str, -10% component costs
Ward Ribbons A Tailored - Lan - $80 -1 Agi, -10% component costs

Miscellaneous Specialty

Name Covers Type Armor Facet Speed Cost Special
School Uniform STAL Tailored 2 Special - $0 Comes with Student UL
Samurai Armor HENSTALF Crafted 5 Gym/Mar -8 $320 +1 intimidate
Sentai Suit HENSTALF Tailored ** Gym/Mus -1 $200 **Number in Team
Leotard STL Tailored 1 Gym/Mar -1 $145 +1 to agi oppose/dodge
Gym Outfit TL Tailored 1 Gym/Mar +1 $90 +1 dodge
Bathing Suit T Tailored 1 Gym/Mus +1 $80 +2 to swimming
Trench Coat STA Tailored 3 Gym/Mar -1 $300 +1 to intimidation
Kimono STAL Tailored 2 Mar/Mus - $280 +1 to infatuation
Nurse Uniform HSTLF Tailored 2 Sci/His - $250 +1 to infatuation
Miko Robes STAL Tailored 1 His/Lan - $250 +3 MP Soak
Bunny Suit HNSTLF Tailored 1 Hom/Mus +1 $220 +1 to infatuation
Spacesuit HENSTALF Crafted 4 Sci/Mag -6 $450 +2 vs. Environmental
Cheer Uniform STAF Tailored 2 Gym/Mus - $300 +1 Infatuation per cheerleader
Choir Robes STL Tailored 1 His/Mus +1 $175 +5 Vocal range per other
Toga ST Tailored - Art/Mat +2 $60 +1 to analyze actions
FenrisCo Uniform TLF Tailored 2 Pick One - $0 Special
T-Shirt ST Tailored 1 Any +1 $50 5 Facet Level Max
Luchador Mask HE Tailored - Gym/Mar - $100 +1 to Intimidation
Swim Trunks L Tailored - Gym - $30 +2 to swimming
Running Shoes F Tailored - Gym - $50 +1 move speed at full run
Eye Patch E Tailored - Mus/Art - $30 -1 Acc in light, +2 in dark

Tailored outfits are crafted primarily with stitches and cloth. Though it's not the best when it comes to armor, it's easier to move in and can be repaired relatively cheaply. A character attempting to repair or create a tailored outfit uses the Home Ec skill to do so.

Crafted outfits require at least some degree of metallurgy or knowledge of one or more smithing techniques to create. It is made with harder materials, often with metal plating, and as such usually provides better armor than tailored clothing, though its increased weight slows down the user more. Someone attempting to repair or create crafted outfits uses the Science skill to do so.

Enhancements

Max Superior Quality Enhancements Per Slot:

Head: 2

Eyes: 2

Neck: 2

Shoulders: 3

Torso: 5

Arms: 3

Legs: 2

Feet: 2

Weapons(1h): 10

Weapons(2h): 20

Shields: 10

Add in enhancements for lowering damages for a single type(per-attack soak) of damage, either a weapon type or a magical element. Make sure it's clear that shield block soak does stack with armor soak!

When dealing with enhanced clothing where multiple pieces of clothing have the same enhancement, only the highest of those enhancements counts, they are not added together.

Armor pieces that cover more than one section of the body are harder to remove in a grapple. The piece covering the torso is always +3 harder to pull off, but any piece that covers multiple body parts is +2 harder to remove for each additional part past the first. Grappling to remove pieces is usually the grappler's strength against the target's defense. Pulling off a crafted piece of armor adds +3 to the difficulty, and pulling off natural armor(described in their advantages, or when a character is made of armor) adds +10 to the difficulty.

In addition to the enhancements you can have made to your clothing, specialized casters that work at many of the shops in Mahou City can cast enchantments that cause your clothing to unlock your potential power faster than your body would normally develop the ability to do so. Each piece of clothing may be enchanted separately, up to ten levels of any combination of facets per piece. This gives outfits made of multiple pieces an advantage when it comes to unlocking facet levels, though remember that a grappling character can more easily pull these pieces of your outfit off of you. Each piece of clothing has listed a favored facet. Having a piece of clothing enchanted with magic to unlock only that facet makes the enchantment cheaper, but if you wish to have it enchanted with a level of a facet that is not that clothing's favored facet, the total price then jumps back to that of the normal cost. If a piece of clothing that covers the torso is enchanted all the way up to level 10 with a single facet, that facet's access for the clothing changes from 10 to UL(Unlimited). Also note that tailored clothing, rather than clothing which is crafted or invented, costs less to have enchanted this way, both for normal facets and for their favorite facets. Consult the chart below to find the total price for any amount of facet unlock enchanting.

Unlocking Facet Access

Facet Unlock costs per piece:

Total Facet Levels Unlocked Crafted Normal Cost Crafted Favored / Tailored Normal Cost Tailored Favored Cost
1 60 40 20
2 120 80 40
3 180 120 60
4 300 200 100
5 420 280 140
6 540 360 180
7 720 480 240
8 900 600 300
9 1080 720 360
10(UL) 1500 1000 500

Magic Clothiers can also remove all of the facet level unlocks from a piece of clothing. The spell for this costs 100 dollars at any of a number of stores.

MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic Spells (FireWaterEarthWindLightSoundPurityEntropyMindBody) | SummoningBoosting Magic