RPG/Soldier

From Mahou Galaxy Wiki
Revision as of 22:21, 16 July 2025 by Sedrathelime (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

<< Back to Galactic Facets

Soldier
Specialty Gym
Subjects History, Home Ec, Science
Faction Golden Alliance
Level HP MP Special Abilities
1 15 5 Iron Will +1, Camaraderie +1
2 30 10 Specialty Training 2/1, Pack Mule +1
3 45 15 Iron Will +2, Camaraderie +2
4 60 20 Specialty Training 4/2, Pack Mule +2
5 75 25 Iron Will +3, Camaraderie +3
6 90 30 Specialty Training 6/3, Pack Mule +3
7 105 35 Iron Will +4, Camaraderie +4
8 120 40 Specialty Training 8/4, Pack Mule +4
9 135 45 Iron Will +5, Camaraderie +5
10 150 50 Specialty Training 10/5, Pack Mule +5

Special Abilities

Iron Will +X: Soldiers are trained to resist mental attacks of all kinds, though doing so is a strain on their mental faculties. Soldiers with this ability gain a +X bonus on any nonskilled personality roll made to resist an aggressive action by another character, including possession by any of a number of racial or facet abilities or personality-based opposed rolls.

Pack Mule +X: A soldier's strength is considered to be +X higher for the purposes of determining how much weight a character can move or carry and the distances they can throw things.

Specialty Training X/Y: Soldiers have to go through basic training no matter their skill level, but eventually their superiors are able to determine their strengths and capitalize on them with specialized training. When you first gain this ability, choose any two specific weapons(Such as longsword, pistol, grenade, and so on). The first of these chosen gets a +X to their to-hit and damage rolls with that weapon, the second gets +Y. This applies to all weapons of that type, including artifacts or ones with superior quality enhancements.

Camaraderie +X: Teamwork is an important aspect of most military training programs, and soldiers soon learn to trust in their buddies' abilities even more than their own. When they all work together toward a common goal, the knowledge they have of each others' strengths and weaknesses allow them to do amazing things. When a soldier with this ability makes a roll where they are working with their comrades, they gain a +X to their contribution roll. For someone to be considered a comrade, they must have worked, lived, or otherwise spent a majority of time together for the last 3 months.

MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic Spells (FireWaterEarthWindLightSoundPurityEntropyMindBody) | SummoningBoosting Magic
Facets
Base
StudentMageWarriorScientistPriestMartial ArtistIdolArtistNerdMaid/ButlerMystic
Special
WitchArtificerArchaeologistAlchemistWriterDelinquentCustodianInspired
Galactic
GA SoldierFencerEngineerBiowarp MageScoutPerformerCasterDemomageMedic
GAN CavalierCartographerConvokerEnvoy
EL TransfuserDuelistProviderEmpathCalculatorElementalistPhilosopher
AP Valkyrie Shield MaidenSeraph CallerDominion BuilderAngel KnightPrincipality Artisan
CTS Mahoutech DragoonSurvivalistBiowarp CommandoAcrobatBrawlerSorcererMahoutechnicianCharmer
LEG BattlerDefenderBiotechnicianDuchessPilotTerraformerTrainerRenewerConsortRecruiterQueen
Other
Zettanian Archivist
SocJus Social Justice WarriorWhite Knight
Church of All Street Rat
Fantasy FootmanNobleWarlockSiegemasterWarpriestField HealerJesterField CookScribeBattlemageMarshal