RPG/Bishoura

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STR -1 AGI +2 INT +0
DEF -1 ACC -2 PER +2

Racial Advantages: Bishy, Musical Talent

Racial Disadvantages: Ditzy


Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 7 12 5 0 1 Looks Good +1
2 14 24 10 0 1 Sexy Clothes +1
3 21 36 15 1 1 Looks Good +2
4 28 48 20 1 2
5 35 60 25 1 2 Looks Good +3
6 42 72 30 2 2 Sexy Clothes +2
7 49 84 35 2 3 Looks Good +4,
8 56 96 40 2 3
9 63 108 45 3 3 Looks Good +5
10 70 120 50 3 4 Sexy Clothes +3

Looks Good +X: Whenever a Bishoura holds or uses an inanimate item, it appears more valuable. Dingy and broken pieces are harder to notice, it seems newer and shinier, and the craftsmanship simply appears more competent. The perceived value of any item held by a Bishoura is +20% times X. Someone can see through this deception, with an Accuracy roll equal to or greater than X plus the Bishoura's personality score. A character cannot make another roll after their first so long as the Bishoura continues to hold the item, though putting the item down or handing it off allow another check. If they fail this roll, they will remain convinced that the item is that value, only being allowed to make checks to determine otherwise once per day, the first time they look at that item. The difficulty will remain the same, even if the Bishoura's stats or ability improves, unless they handle the item again. A Bishoura is susceptible to their own ability, so it's wise for them to check the value of an item before handling it. Knowing the item's value beforehand will render someone immune to this ability, unless the item is suitably disguised.

Sexy Clothes +X: Any clothing a Bishoura wears cannot help but look better on them. Clothing covering the torso without an "Infatuating" Superior Quality enhancement will act as though it had that enhancement at +X.


MSF High RPG
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