Difference between revisions of "RPG/Brawler"

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Latest revision as of 22:28, 16 July 2025

<< Back to Galactic Facets

Brawler
Specialty Martial Arts
Subjects Gym
Faction Castaways Treaty Systems
Level HP MP Special Abilities
1 20 0 All-out Attack +2, Chi Charge +1, Chi Pool 10
2 40 0 Aura Boost 1
3 60 0 All-out Attack +4, Chi Charge +2, Chi Pool 20
4 80 0 Aura Boost 2
5 100 0 All-out Attack +6, Chi Charge +3, Chi Pool 30
6 120 0 Aura Boost 3
7 140 0 All-out Attack +8, Chi Charge +4, Chi Pool 40
8 160 0 Aura Boost 4
9 180 0 All-out Attack +10, Chi Charge +5, Chi Pool 50
10 200 0 Aura Boost 5

Special Abilities

All-out Attack +X: At the beginning of their turn or the first time they are attacked in a round, a Brawler may choose to engage in an All-out Attack for that round. They may choose any number up to X, this amount is added to all of their attack rolls for the round and subtracted from all active and passive defense rolls and all agility-based oppose rolls for the round. This can bring any of these to a negative.

Chi Charge +X: Once per round, a Brawler may spend their speak action and up to X of their Chi Pool to increase either their Strength or Agility by the amount of chi pool spent for the remainder of the round.

Chi Pool X: A Brawler has a Chi Pool equal to X that they may spend on their Chi Charge ability or on chi-using abilities from other facets. This chi pool stacks with any other chi pools that they may have, and recharges fully after a night's sleep. A Brawler also regains chi from the thrill of battle. Each time during an encounter that they engage an enemy they have not attacked so far during the encounter, they may roll their personality. The Brawler regains an amount of this chi pool equal to the result of the roll. This cannot give them more than their maximum chi pool.

Aura Boost X: A Martial Artist may spend all of their movement, their speak action, and two hand actions to perform an Aura Boost. For the remainder of the encounter, as long as they have at least half of their HP remaining, they gain a +X bonus to all of their unarmed damage and to their soak rolls.

MSF High RPG
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Rules Combat Trauma Rolling Animals Vehicles Other Rules
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Facets
Base
StudentMageWarriorScientistPriestMartial ArtistIdolArtistNerdMaid/ButlerMystic
Special
WitchArtificerArchaeologistAlchemistWriterDelinquentCustodianInspired
Galactic
GA SoldierFencerEngineerBiowarp MageScoutPerformerCasterDemomageMedic
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EL TransfuserDuelistProviderEmpathCalculatorElementalistPhilosopher
AP Valkyrie Shield MaidenSeraph CallerDominion BuilderAngel KnightPrincipality Artisan
CTS Mahoutech DragoonSurvivalistBiowarp CommandoAcrobatBrawlerSorcererMahoutechnicianCharmer
LEG BattlerDefenderBiotechnicianDuchessPilotTerraformerTrainerRenewerConsortRecruiterQueen
Other
Zettanian Archivist
SocJus Social Justice WarriorWhite Knight
Church of All Street Rat
Fantasy FootmanNobleWarlockSiegemasterWarpriestField HealerJesterField CookScribeBattlemageMarshal