Difference between revisions of "Squad spell"
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MysticJoJo (talk | contribs) (Created page with "== Using Spells == == Spells by Element == === Earth Spells === {| class="wikitable" |- !colspan="2" | Fissure |- | Element || Earth |- | Cost || 1 MP |- | Range || 12" |- |...") |
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== Using Spells == | == Using Spells == | ||
+ | Typically, spells are cast by expending a squad's action and the spell's cost in MP. The target of a spell must be at least partially visible to a unit in the casting squad, and within the spell's range. Many spells grant a number of keyword tokens. Like other tokens granted by abilities, these tokens are removed, one per type, at the start of each round, and tokens of the same type but a different bonus do not stack, with only the highest among them being counted. | ||
+ | |||
+ | A spell which in its description describes itself as an attack spell is rolled as the given die type, and the defending squad rolls a single die of their defense stat. If the caster's result is higher, the spell's other effects occur. | ||
== Spells by Element == | == Spells by Element == |
Latest revision as of 13:29, 9 November 2023
Contents
Using Spells
Typically, spells are cast by expending a squad's action and the spell's cost in MP. The target of a spell must be at least partially visible to a unit in the casting squad, and within the spell's range. Many spells grant a number of keyword tokens. Like other tokens granted by abilities, these tokens are removed, one per type, at the start of each round, and tokens of the same type but a different bonus do not stack, with only the highest among them being counted.
A spell which in its description describes itself as an attack spell is rolled as the given die type, and the defending squad rolls a single die of their defense stat. If the caster's result is higher, the spell's other effects occur.
Spells by Element
Earth Spells
Fissure | |
---|---|
Element | Earth |
Cost | 1 MP |
Range | 12" |
Effect | Create an area of 2"x 12" difficult terrain that lasts 1d4 rounds. |
Rock Armor | |
---|---|
Element | Earth |
Cost | 1 MP |
Range | 4" |
Effect | Target squad gains 1d4+1 Armored +3 tokens. |
Air Spells
Updraft | |
---|---|
Element | Air |
Cost | 1 MP |
Range | 6" |
Effect | Target squad gains 1d4+1 Flight tokens. |
Lightning Bolt | |
---|---|
Element | Air |
Cost | 1 MP |
Range | 12" |
Effect | d12 Attack spell vs. target squad's Defense. Deals 1d4 wounds on hit, max 2 wounds per unit. |
Fire Spells
Fireblast | |
---|---|
Element | Fire |
Cost | 1 MP |
Range | 14" |
Effect | d8 Attack spell vs. target squad's Defense. Deals 2d4 wounds on hit, max 2 wounds per unit. |
Burning Weapons | |
---|---|
Element | Fire |
Cost | 1 MP |
Range | 4 |
Effect | Target squad gains 1d4+1 Savage tokens. |
Water Spells
Ice Shard | |
---|---|
Element | Water |
Cost | 1 MP |
Range | 10" |
Effect | d10 Attack spell vs. target squad's Defense. Deals d8 wounds on hit to a single unit. |
Ice Wall | |
---|---|
Element | Water |
Cost | 1 MP |
Range | 8" |
Effect | Create a 4"wx4"lx2"h cover 2 obstacle that lasds for 1d4 rounds. |
Light Spells
Illuminate | |
---|---|
Element | Light |
Cost | 1 MP |
Range | 4" |
Effect | The squad gains 1d4+1 Keen tokens. |
Blind | |
---|---|
Element | Light |
Cost | 1 MP |
Range | 8" |
Effect | The squad gains 1d4+1 Blinded tokens. |
Sound Spells
Silence | |
---|---|
Element | Sound |
Cost | 1 MP |
Range | 4" |
Effect | The squad gains 1d4+1 Stealthy tokens. |
Deafen | |
---|---|
Element | Sound |
Cost | 1 MP |
Range | 8" |
Effect | The squad gains 1d4+1 Deafened tokens. |
Purity Spells
Healing | |
---|---|
Element | Purity |
Cost | 1 MP |
Range | 10" |
Effect | Remove 1d4 wounds from target squad. |
Cleanse | |
---|---|
Element | Purity |
Cost | 1 MP |
Range | 12" |
Effect | Remove 1d4 tokens from target squad. |
Entropy Spells
Entropic Blast | |
---|---|
Element | Entropy |
Cost | 1 MP |
Range | 12" |
Effect | d10 Attack spell vs. target squad's Defense. Deals d12-3 wounds on hit divided between 1d4 units. On a negative wounds result, target squad's owner removes that many wounds. |
Probability Shift | |
---|---|
Element | Entropy |
Cost | 1 MP |
Range | 6" |
Effect | Target squad gains 1d4+1 Lucky tokens. |
Mind Spells
Cloud Judgement | |
---|---|
Element | Mind |
Cost | 1 MP |
Range | 8" |
Effect | Target squad gains 1d4+1 Enraged tokens. |
Readiness | |
---|---|
Element | Mind |
Cost | 1 MP |
Range | 4" |
Effect | The squad gains 1d4+1 Attentive tokens. |
Body Spells
Steelskin | |
---|---|
Element | Body |
Cost | 1 MP |
Range | 2" |
Effect | Target squad gains 1d4+1 Burly tokens and 1d4+1 Armored +2 tokens. |
Weaken | |
---|---|
Element | Body |
Cost | 1 MP |
Range | 6" |
Effect | Target squad gains 1d4+1 Brittle +2 tokens. |