Difference between revisions of "RPG/Soldier"
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Latest revision as of 22:21, 16 July 2025
| Soldier | |
|---|---|
| Specialty | Gym |
| Subjects | History, Home Ec, Science |
| Faction | Golden Alliance |
| Level | HP | MP | Special Abilities |
|---|---|---|---|
| 1 | 15 | 5 | Iron Will +1, Camaraderie +1 |
| 2 | 30 | 10 | Specialty Training 2/1, Pack Mule +1 |
| 3 | 45 | 15 | Iron Will +2, Camaraderie +2 |
| 4 | 60 | 20 | Specialty Training 4/2, Pack Mule +2 |
| 5 | 75 | 25 | Iron Will +3, Camaraderie +3 |
| 6 | 90 | 30 | Specialty Training 6/3, Pack Mule +3 |
| 7 | 105 | 35 | Iron Will +4, Camaraderie +4 |
| 8 | 120 | 40 | Specialty Training 8/4, Pack Mule +4 |
| 9 | 135 | 45 | Iron Will +5, Camaraderie +5 |
| 10 | 150 | 50 | Specialty Training 10/5, Pack Mule +5 |
Special Abilities
Iron Will +X: Soldiers are trained to resist mental attacks of all kinds, though doing so is a strain on their mental faculties. Soldiers with this ability gain a +X bonus on any nonskilled personality roll made to resist an aggressive action by another character, including possession by any of a number of racial or facet abilities or personality-based opposed rolls.
Pack Mule +X: A soldier's strength is considered to be +X higher for the purposes of determining how much weight a character can move or carry and the distances they can throw things.
Specialty Training X/Y: Soldiers have to go through basic training no matter their skill level, but eventually their superiors are able to determine their strengths and capitalize on them with specialized training. When you first gain this ability, choose any two specific weapons(Such as longsword, pistol, grenade, and so on). The first of these chosen gets a +X to their to-hit and damage rolls with that weapon, the second gets +Y. This applies to all weapons of that type, including artifacts or ones with superior quality enhancements.
Camaraderie +X: Teamwork is an important aspect of most military training programs, and soldiers soon learn to trust in their buddies' abilities even more than their own. When they all work together toward a common goal, the knowledge they have of each others' strengths and weaknesses allow them to do amazing things. When a soldier with this ability makes a roll where they are working with their comrades, they gain a +X to their contribution roll. For someone to be considered a comrade, they must have worked, lived, or otherwise spent a majority of time together for the last 3 months.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |