Difference between revisions of "RPG/Jester"

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Latest revision as of 22:34, 16 July 2025

<< Back to Other Facets

Jester
Specialty Music
Subjects History, Art, Martial Arts, Language
Origin Fantasy
Level HP MP Special Abilities
1 14 6 Comedic Repertoire +2
2 28 12 Sustained Mockery 1
3 42 18 Stinging Joke 2
4 56 24 Comedic Repertoire +4
5 70 30 Sustained Mockery 2, Juggle 3 Weapons
6 84 36 Stinging Joke 4
7 98 42 Comedic Repertoire +6
8 112 48 Sustained Mockery 3
9 126 54 Stinging Joke 6
10 140 60 Comedic Repertoire +8, Juggle 4 Weapons

Special Abilities

Comedic Repertoire +X: A jester gains a +X to any infuriate rolls made using a speak action.

Sustained Mockery X: Normally, distraction attempts become weaker as they're used against a single target. A character with this ability can delay that drop. The first X infuriation attempts made by this character against each other character in an encounter do not count when determining how much to lower the character's infuriation attempt rolls by.

Stinging Joke X: X times per encounter, a Jester can tell a joke that cuts so deep into a character's insecurities that it bypasses their anger and deals damage directly to their mind. Use this ability when you have successfully made an infuriation attempt against a single character when using your speak action to do so. Rather than infuriate the character, you may choose to deal Music/Per MP damage to that character. This damage is unsoakable.

Juggle X Weapons: A jester with this ability can use both their hand actions to juggle multiple one-handed weapons in the air, bewildering opponents and lending unpredictability to the jester's attacks. A jester must spend their hand actions on the round they begin juggling, but any turns after this they may either choose to cease juggling, attempt to continue juggling, or attack with their choice of juggled weapons. The number of weapons that may be juggled is up to X. To attempt to continue juggling, the jester must make a Music/Agility roll equal to the number of items being juggled. When attacking with a juggled weapon, you must spend two hand actions to attack, but the opponent suffers a penalty to any active defenses against the attack equal to the number of weapons being juggled and any Str dice of damage dealt by the weapon are changed to Agi dice. If the jester ever fails their roll to continue juggling, they drop all the weapons. If an attack made with a juggled weapon misses by 5 or more, that weapon is dropped, though the jester can continue to juggle any remaining weapons.

MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic Spells (FireWaterEarthWindLightSoundPurityEntropyMindBody) | SummoningBoosting Magic
Facets
Base
StudentMageWarriorScientistPriestMartial ArtistIdolArtistNerdMaid/ButlerMystic
Special
WitchArtificerArchaeologistAlchemistWriterDelinquentCustodianInspired
Galactic
GA SoldierFencerEngineerBiowarp MageScoutPerformerCasterDemomageMedic
GAN CavalierCartographerConvokerEnvoy
EL TransfuserDuelistProviderEmpathCalculatorElementalistPhilosopher
AP Valkyrie Shield MaidenSeraph CallerDominion BuilderAngel KnightPrincipality Artisan
CTS Mahoutech DragoonSurvivalistBiowarp CommandoAcrobatBrawlerSorcererMahoutechnicianCharmer
LEG BattlerDefenderBiotechnicianDuchessPilotTerraformerTrainerRenewerConsortRecruiterQueen
Other
Zettanian Archivist
SocJus Social Justice WarriorWhite Knight
Church of All Street Rat
Fantasy FootmanNobleWarlockSiegemasterWarpriestField HealerJesterField CookScribeBattlemageMarshal