Difference between revisions of "RPG/Biowarp Commando"

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Latest revision as of 22:28, 16 July 2025

<< Back to Galactic Facets

Biowarp Commando
Specialty Art
Subjects Martial Arts, Math, Gym
Faction Castaways Treaty Systems
Level HP MP Special Abilities
1 12 8 Biomage Channeling 1/7, Biowarp Pulse 2
2 24 16 Biomage Channeling 2/14, Armor Training +1
3 36 24 Biomage Channeling 3/21, Biowarp Pulse 4
4 48 32 Biomage Channeling 4/28, Weapon Training +1
5 60 40 Biomage Channeling 5/35, Biowarp Pulse 6, +1 Vehicle Move Action
6 72 48 Biomage Channeling 6/42, Armor Training +2
7 84 56 Biomage Channeling 7/49, Biowarp Pulse 8
8 96 64 Biomage Channeling 8/56, Weapon Training +2
9 108 72 Biomage Channeling 9/63, Biowarp Pulse 10
10 120 80 Biomage Channeling 10/70, Armor Training +3, +1 Vehicle Fire Action

Special Abilities

Biomage Channeling X/Y: BioWarp Commandos can use their own MP to boost the power output of a vehicle equipped with BioWarp controls. The amount of their own MP that they can channel into a vehicle each round is equal to X, and Y is the maximum amount of ship MP this provides. BioWarp Commandos are limited in how much MP they can provide by the BioWarp controls, as they are listed with a number that reflects the maximum amount of MP they can channel in a single turn, though a BioWarp Commando can spend their extra initiative turns to use this ability again, so long as they spend no more than X of their own MP in a single round. For every 1 MP channeled, the ship's reactor gains 8 MP.

Biowarp Pulse X: BioWarp Commandos are able to send a surge of controlled magical power through their biowarp controls to increase the function of a weapon, shield, or other system that rolls dice as part of its operation. X times per encounter, a BioWarp commando may choose to use this ability on any ship, weapon, or device that has BioWarp controls. For the rest of the turn, a single die set that the device rolls(The Y in any single XdY or X+dY roll) is upgraded to the next die type. D4s become d6es, d6es become d8s, and so on. Anything at d12 or higher gains a +2 bonus to the roll.

Weapon Training +X: BioWarp Commandos reduce any initiative penalties from their carried weapons by up to -X total. This cannot bring a weapon's speed rating above 0. If the weapon possesses enhancements that raise its speed rating, these are calculated after this ability for determining the new speed rating.

Armor Training +X: BioWarp Commandos reduce any initiative penalties from their worn armor by up to -X. This cannot bring an armor's speed rating above 0. If the armor possesses enhancements that raise its speed rating, these are calculated after this ability for determining the new speed rating.

+X Vehicle Move Action: A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Move actions.

+X Vehicle Fire Action: A BioWarp Mage gains +X actions when piloting a vehicle that may go toward Fire actions.

MSF High RPG
Characters Character Creation Races Facets(SpecialGalacticOther) • Skills and Stats Advantages Disadvantages Dispositions
Items Weapons Magical Clothing Shields Spellbooks Concoctions Item Enhancements Crafting Mundane Items Legion-Exclusive
Rules Combat Trauma Rolling Animals Vehicles Other Rules
Magic Spells (FireWaterEarthWindLightSoundPurityEntropyMindBody) | SummoningBoosting Magic
Facets
Base
StudentMageWarriorScientistPriestMartial ArtistIdolArtistNerdMaid/ButlerMystic
Special
WitchArtificerArchaeologistAlchemistWriterDelinquentCustodianInspired
Galactic
GA SoldierFencerEngineerBiowarp MageScoutPerformerCasterDemomageMedic
GAN CavalierCartographerConvokerEnvoy
EL TransfuserDuelistProviderEmpathCalculatorElementalistPhilosopher
AP Valkyrie Shield MaidenSeraph CallerDominion BuilderAngel KnightPrincipality Artisan
CTS Mahoutech DragoonSurvivalistBiowarp CommandoAcrobatBrawlerSorcererMahoutechnicianCharmer
LEG BattlerDefenderBiotechnicianDuchessPilotTerraformerTrainerRenewerConsortRecruiterQueen
Other
Zettanian Archivist
SocJus Social Justice WarriorWhite Knight
Church of All Street Rat
Fantasy FootmanNobleWarlockSiegemasterWarpriestField HealerJesterField CookScribeBattlemageMarshal