Difference between revisions of "RPG/Chameleo"
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Latest revision as of 00:13, 19 June 2025
| Chameleo | ||
|---|---|---|
| STR -2 | AGI +1 | INT +1 |
| DEF -2 | ACC +1 | PER +1 |
Racial Advantages: Imaginative, Energetic
Racial Disadvantages: Easily Bruised, Elemental Weakness (Light)
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 7 | 13 | 3 | 0 | 0 | Tint Self 1 |
| 2 | 14 | 26 | 6 | 1 | 1 | Emotive Shades +1 |
| 3 | 21 | 39 | 9 | 1 | 1 | Tint Self 2 |
| 4 | 28 | 52 | 12 | 1 | 1 | Emotive Shades +2 |
| 5 | 35 | 65 | 15 | 2 | 2 | Tint Self 3 |
| 6 | 42 | 78 | 18 | 2 | 2 | Emotive Shades +3 |
| 7 | 49 | 91 | 21 | 2 | 2 | Tint Self 4 |
| 8 | 56 | 104 | 24 | 3 | 2 | Emotive Shades +4 |
| 9 | 63 | 117 | 27 | 3 | 3 | Tint Self 5 |
| 10 | 70 | 130 | 30 | 3 | 3 | Emotive Shades +5 |
Tint Self X: By spending 10 MP, a Chameleo may alter their skin colors for X minutes. During this time, they may shift their colors again by spending another 3 MP. By making an Accuracy/Art roll of 3, they may recolor themselves in such a way that they more closely resemble another humanoid race. This grants a +5 bonus to any attempts made to disguise themselves as another race. By making an Accuracy/Art roll of 7, they may camouflage themselves, giving them a +2 to their hide roll and a +1 to their passive defenses for every body part not covered in clothing. Every time they spend an action other than a speak action, however, they must make this roll again and spend another 3 MP to re-color themselves. There are other, more artistic uses of this ability.
Emotive Shades +X: Once per encounter, a Chameleo may spend 10 MP to add +X to a single distraction attempt against a target that can see them.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |