Difference between revisions of "RPG/Ghost"
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Sedrathelime (talk | contribs) (Created page with "<< Back to Races {| class="wikitable" !colspan=3| <big>Ghost</big> |- | STR -1 || AGI -1 || INT +1 |- | DEF -1 || ACC +2 || PER +0 |} '''Racial Advantages:'''...") |
(No difference)
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Latest revision as of 23:30, 18 June 2025
| Ghost | ||
|---|---|---|
| STR -1 | AGI -1 | INT +1 |
| DEF -1 | ACC +2 | PER +0 |
Racial Advantages: Glide
Racial Disadvantages: Phobia: Whatever killed them, Brittle
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 5 | 12 | 3 | 1 | 0 | Phase Out x1 |
| 2 | 10 | 24 | 6 | 1 | 0 | Not This Time +2 |
| 3 | 15 | 36 | 9 | 2 | 0 | Phase Out x2 |
| 4 | 20 | 48 | 12 | 3 | 1 | Not This Time +4 |
| 5 | 25 | 60 | 15 | 3 | 1 | Phase Out x3 |
| 6 | 30 | 72 | 18 | 4 | 1 | Not This Time +6 |
| 7 | 35 | 84 | 21 | 5 | 1 | Phase Out x4 |
| 8 | 40 | 96 | 24 | 5 | 2 | Not This Time +8 |
| 9 | 45 | 108 | 27 | 6 | 2 | Phase Out x5 |
| 10 | 50 | 120 | 30 | 7 | 2 | Not This Time +10 |
Phase Out xX: X times per encounter, a ghost may phase out for the span of a single attack. Phasing uses no actions and when used defensively, can add +10 to a single active defense roll or +10 to an agi or def-based oppose roll against a single spell. The ghost can also use this ability to allow a single attack of theirs to affect an intangible spirit as though the spirit was not intangible for the duration of the attack.
Not This Time +X: Ghosts choose a single element that represents to them the means of their death. They gain a +X of soak every turn which exclusively soaks damage that has that element.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |