Difference between revisions of "RPG/Care Elemental"

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Latest revision as of 22:32, 18 June 2025

<< Back to Races

Care Elemental
STR +1 AGI -2 INT +0
DEF +1 ACC -2 PER +2

Racial Advantages: Magical Prodigy, Magical Talent

Racial Disadvantages: Brittle, Pacifist

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 12 12 2 1 0 Gentle Casting +1
2 24 24 4 1 1 Bountiful Aid +1d4
3 36 36 6 2 1
4 48 48 8 2 1 Bountiful Aid +2d4
5 60 60 10 2 1 Gentle Casting +2
6 72 72 12 3 1 Bountiful Aid +3d4
7 84 84 14 3 2
8 96 96 16 4 2 Bountiful Aid +4d4
9 108 108 18 4 2 Gentle Casting +3
10 120 120 20 4 2 Bountiful Aid +5d4

Gentle Casting +X: For every level in a spellcasting facet that a Care elemental has access to, they gain +X to the cost of spells that they can cast. This does not apply to spells that have a positive damage listing.

Bountiful Aid +Xd4: Whenever a Care Elemental uses any spell or ability that heals someone else of HP damage, they may add an additional 1d4 of healing for every 10 HP healed, up to a maximum of X per spell or ability used. If multiple characters are healed, the Care Elemental may choose who any applicable bonuses go to, but they may not choose themselves.

MSF High RPG
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