Difference between revisions of "RPG/Care Elemental"
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Sedrathelime (talk | contribs) (Created page with "<< Back to Races {| class="wikitable" !colspan=3| <big>Care Elemental</big> |- | STR +1 || AGI -2 || INT +0 |- | DEF +1 || ACC -2 || PER +2 |} '''Racial Advant...") |
(No difference)
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Latest revision as of 22:32, 18 June 2025
| Care Elemental | ||
|---|---|---|
| STR +1 | AGI -2 | INT +0 |
| DEF +1 | ACC -2 | PER +2 |
Racial Advantages: Magical Prodigy, Magical Talent
Racial Disadvantages: Brittle, Pacifist
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 12 | 12 | 2 | 1 | 0 | Gentle Casting +1 |
| 2 | 24 | 24 | 4 | 1 | 1 | Bountiful Aid +1d4 |
| 3 | 36 | 36 | 6 | 2 | 1 | |
| 4 | 48 | 48 | 8 | 2 | 1 | Bountiful Aid +2d4 |
| 5 | 60 | 60 | 10 | 2 | 1 | Gentle Casting +2 |
| 6 | 72 | 72 | 12 | 3 | 1 | Bountiful Aid +3d4 |
| 7 | 84 | 84 | 14 | 3 | 2 | |
| 8 | 96 | 96 | 16 | 4 | 2 | Bountiful Aid +4d4 |
| 9 | 108 | 108 | 18 | 4 | 2 | Gentle Casting +3 |
| 10 | 120 | 120 | 20 | 4 | 2 | Bountiful Aid +5d4 |
Gentle Casting +X: For every level in a spellcasting facet that a Care elemental has access to, they gain +X to the cost of spells that they can cast. This does not apply to spells that have a positive damage listing.
Bountiful Aid +Xd4: Whenever a Care Elemental uses any spell or ability that heals someone else of HP damage, they may add an additional 1d4 of healing for every 10 HP healed, up to a maximum of X per spell or ability used. If multiple characters are healed, the Care Elemental may choose who any applicable bonuses go to, but they may not choose themselves.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |