Difference between revisions of "RPG/Strength Elemental"
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Revision as of 22:21, 18 June 2025
| STR +2 | AGI -1 | INT -1 |
| DEF +2 | ACC -1 | PER -1 |
Racial Advantages: Super-Strong
Racial Disadvantages: Damage Magnet
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 15 | 5 | 4 | 0 | 1 | Mighty Hits +1 |
| 2 | 30 | 10 | 8 | 0 | 1 | Pep Talk x1 |
| 3 | 45 | 15 | 12 | 0 | 1 | Mighty Hits +2 |
| 4 | 60 | 20 | 16 | 1 | 2 | Pep Talk x2 |
| 5 | 75 | 25 | 20 | 1 | 2 | Mighty Hits +3 |
| 6 | 90 | 30 | 24 | 1 | 3 | Pep Talk x3 |
| 7 | 105 | 35 | 28 | 1 | 3 | Mighty Hits +4 |
| 8 | 120 | 40 | 32 | 2 | 3 | Pep Talk x4 |
| 9 | 135 | 45 | 36 | 2 | 4 | Mighty Hits +5 |
| 10 | 150 | 50 | 40 | 2 | 4 | Pep Talk x5 |
Mighty Hits +X: A Strength Elemental gains a bonus of +X that applies only to determining whether a Strong hit is a critical hit. Any strong hits landed by the Strength Elemental are considered X higher for the purposes of determining whether the attack was a critical hit, but not whether it hit. Critical strong hits also deal +X damage(this damage is not doubled).
Pep Talk xX: X times per day, a Strength Elemental may draw out a character's deepest strengths by spending their talk action to give them magically-charged words of encouragement. For the next hour, that character rolls an additional d4 and adds that to the total whenever they make a roll that utilizes their highest skill and their highest stat. If two or more skills or stats are tied for highest, they may choose a single skill or stat from among the highest that this applies to for each use of the ability the Strength Elemental uses.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |