Difference between revisions of "RPG/Zombie"
Sedrathelime (talk | contribs) (Created page with "<< Back to Races {| class="wikitable" !colspan=3| <big>Zombie</big> |- | STR +2 || AGI -1 || INT +0 |- | DEF +1 || ACC +0 || PER -2 |} '''Racial Advantages:'''...") |
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Latest revision as of 21:34, 18 June 2025
| Zombie | ||
|---|---|---|
| STR +2 | AGI -1 | INT +0 |
| DEF +1 | ACC +0 | PER -2 |
Racial Advantages: Imposing, Extra Run Speed (+10 Feet)
Racial Disadvantages: Unattractive, Elemental Weakness (Purity)
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 11 | 5 | 2 | 1 | 1 | Infectious Bite x1 |
| 2 | 22 | 10 | 4 | 1 | 1 | Detach Limb 1 min. |
| 3 | 33 | 15 | 6 | 1 | 1 | Infectious Bite x2 |
| 4 | 44 | 20 | 8 | 1 | 2 | Detach Limb 2 min. |
| 5 | 55 | 25 | 10 | 2 | 2 | Infectious Bite x3 |
| 6 | 66 | 30 | 12 | 2 | 2 | Detach Limb 3 min. |
| 7 | 77 | 35 | 14 | 2 | 3 | Infectious Bite x4 |
| 8 | 88 | 40 | 16 | 2 | 3 | Detach Limb 4 min. |
| 9 | 99 | 45 | 18 | 3 | 3 | Infectious Bite x5 |
| 10 | 110 | 50 | 20 | 3 | 4 | Detach Limb 5 min. |
Infectious Bite xX: A zombie may attempt X times per day to transform a living creature into a mindless zombie. With a successful grapple attempt, they may spend one use of this power to change the target into a lesser zombie. Their race changes to this one for one minute, and during that minute, the GM controls them. A zombified character will attack the nearest living creature with their most powerful abilities, though they cannot cast spells, they can use natural abilities that function like spells. They can operate most weapons, but cannot take speak actions or drive vehicles. The zombified character will not attack anyone who is also a Zombie.
Detach Limb X min.: For X minutes a day, a zombie's detached limb may move on its own. This power may be used all at once, or in 1 minute chunks, but a single use takes at least one minute. If the zombie runs out of time in this ability without reattaching their limbs, they stop moving and must be retrieved. The zombie's detached limb can sense what's around it by feel, so making out details requires an Accuracy roll, with a difficulty determined by the GM. The limb can make unarmed attacks, and can move at a speed of 15 feet per round. A zombie with this power can simply pull off limbs and put them back on by spending that arm's hand action when it's near enough(within 5 feet). A zombie can detach more than one hand, and they can work together to do more, but each limb requires spending time from this power.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |