Difference between revisions of "RPG/Slime"

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(Created page with "<< Back to Races {| class="wikitable" !colspan=3| <big>Slime</big> |- | STR -1 || AGI +2 || INT -1 |- | DEF -1 || ACC -1 || PER +2 |} '''Racial Advantages:'''...")
 
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Latest revision as of 00:30, 12 June 2025

<< Back to Races

Slime
STR -1 AGI +2 INT -1
DEF -1 ACC -1 PER +2

Racial Advantages: Acrobatic Talent, Double-Jointed

Racial Disadvantages: Curious, Elemental Weakness (Fire)

Level HP MP Skill Points Facet Level Stat Points Special Abilities
1 11 6 3 1 0 Reform1
2 22 12 6 1 0 Squishy +1
3 33 18 9 2 1 Reform 2
4 44 24 12 2 1 Squishy +2
5 55 30 15 3 1 Reform 3
6 66 36 18 3 2 Squishy +3
7 77 42 21 4 2 Reform 4
8 88 48 24 4 2 Squishy +4
9 99 54 27 5 3 Reform 5
10 110 60 30 5 3 Squishy +5

Reform X: When a Slime is reduced below 1 HP, they melt into a puddle and cannot take non-magical damage. They still cannot take any actions, but every round that they are below 1 HP, they regain X HP. For every HP they regain, however, they lose half as much MP, rounded up. This ability ceases functioning if the Slime is brought below 1 MP.

Squishy +X: Slime characters gain a +X bonus to their agility rolls made to pass through tight or small areas. For every 3 points on an agility roll, they may even pass through an opening a size category smaller than their size. They also gain a +X bonus to their hide rolls.

MSF High RPG
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