Difference between revisions of "RPG/Golem"
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Revision as of 00:08, 12 June 2025
| Golem | ||
|---|---|---|
| STR +2 | AGI -2 | INT -1 |
| DEF +2 | ACC +0 | PER -1 |
Racial Advantages: Odd-Sized (Large2), Thick-Skinned
Racial Disadvantages: Elemental Weakness (Choose one), Uncharismatic
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 20 | 2 | 0 | 1 | Expel Material 1 | |
| 2 | 40 | 4 | 4 | 0 | 1 | Empower 10 |
| 3 | 60 | 6 | 6 | 1 | 2 | Expel Material 2 |
| 4 | 80 | 8 | 8 | 1 | 2 | Empower 20 |
| 5 | 100 | 10 | 10 | 1 | 3 | Expel Material 3 |
| 6 | 120 | 12 | 12 | 2 | 3 | Empower 30 |
| 7 | 140 | 14 | 14 | 2 | 4 | Expel Material 4 |
| 8 | 160 | 16 | 16 | 3 | 4 | Empower 40 |
| 9 | 180 | 18 | 18 | 3 | 5 | Expel Material 5 |
| 10 | 200 | 20 | 20 | 3 | 5 | Empower 50 |
Expel Material X: Once per day, you may exude a substance which can be sold as a commodity. The material you expel each day weighs X pounds and sells for X dollars.
Sticky: Once per day, you may expel a substance which acts as a powerful glue and covers a 5'x5' area. Anyone who wanders into it or is pushed into it is stuck and must make a strength roll equal to X+6 to break free. The glue-like substance breaks down after 1d8 hours.
Stinky: Once per day, you may expel a substance that produces a terrible smell. The smell covers a 20' cube and anyone who can smell within the area must make an intelligence roll of X+5 or lose all of their actions their first turn and have a -3 penalty to all actions for as long as they are in the cloud. The cloud dissipated after 2d10 minutes.
Tough: Once per day, you may expel a substance that has a high strength, acting as armor for a short amount of time. For X rounds, a single target has an additional 1 armor that stacks with their armor's defense or acts as 1-die armor for someone who is unarmored.
Sharp: X times per day, you may fire a substance that is made to puncture through items and deal damage. This is a Gym or Martial Arts attack with the Accurate stance, deals 2dAcc damage, takes a single hand action, and has a range of 30.
Healthy: Each day, you produce X ounces of material that can be either eaten or applied to wounds to restore 10 HP per use. Each use take one hand action. It loses its potency after 1 day.
Empower X: A golem is made of a particular set of magical substances, and by absorbing some of those substances can replenish their strength. Once per day, they may absorb at least a pound of the material they are composed of to regain X HP or half that in MP. The material you are composed of should be determined by the GM, but a pound of the material should have a cost of $2 and is not the same as the material you can expel.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |