Difference between revisions of "RPG/Centaur"
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Sedrathelime (talk | contribs) (Created page with "<< Back to Races {| class="wikitable" !colspan=3| <big>Centaur</big> |- | STR +2 || AGI +1 || INT -1 |- | DEF +2 || ACC -2 || PER -2 |} '''Racial Advantages:''...") |
(No difference)
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Latest revision as of 22:50, 4 June 2025
| Centaur | ||
|---|---|---|
| STR +2 | AGI +1 | INT -1 |
| DEF +2 | ACC -2 | PER -2 |
Racial Advantages: Odd-Sized (Large1), Super-strong, Athletic Talent
Racial Disadvantages: Big Target
| Level | HP | MP | Skill Points | Facet Level | Stat Points | Special Abilities |
|---|---|---|---|---|---|---|
| 1 | 15 | 6 | 3 | 1 | 1 | Gallop +5 |
| 2 | 30 | 12 | 6 | 1 | 1 | Unburdened +2 |
| 3 | 45 | 18 | 9 | 2 | 1 | Gallop +10 |
| 4 | 60 | 24 | 12 | 2 | 2 | Unburdened +4 |
| 5 | 75 | 30 | 15 | 3 | 2 | Gallop +15 |
| 6 | 90 | 36 | 18 | 3 | 2 | Unburdened +6 |
| 7 | 105 | 42 | 21 | 4 | 2 | Gallop +20 |
| 8 | 120 | 48 | 24 | 4 | 3 | Unburdened +8 |
| 9 | 135 | 54 | 27 | 5 | 3 | Gallop +25 |
| 10 | 150 | 60 | 30 | 5 | 3 | Unburdened +10 |
Gallop +X: When a Centaur uses no hand actions and takes a full move action in a single direction, their base speed is increased by +X.
Unburdened +X: Centaurs' strength is considered to be X points higher for the purposes of how much weight they can carry. If they can carry any bipedal character of medium size or smaller, that character may ride the centaur, though under most circumstances the centaur still dictates their own actions. The Centaur also gets a +X bonus to any defensive checks they make against someone attempting to grapple them and deals +X damage when they hit with a standard kick.
| MSF High RPG | ||
|---|---|---|
| Characters | Character Creation • Races • Facets(Special • Galactic • Other) • Skills and Stats • Advantages • Disadvantages • Dispositions | |
| Items | Weapons • Magical Clothing • Shields • Spellbooks • Concoctions • Item Enhancements • Crafting • Mundane Items • Legion-Exclusive | |
| Rules | Combat • Trauma • Rolling • Animals • Vehicles • Other Rules | |
| Magic | Spells (Fire • Water • Earth • Wind • Light • Sound • Purity • Entropy • Mind • Body) | Summoning • Boosting Magic | |